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Halfling rogue sniping from the the second rank
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<blockquote data-quote="Li Shenron" data-source="post: 6350001" data-attributes="member: 1465"><p>As usual, even in this edition the hiding rules aren't fully clear... Personally the part that bothers my common sense is that they let a sniper keep attacking with advantage even after the first shoot. I don't think a ranged attack from hidden position and a melee attack unseen are exactly the same thing. It doesn't feel right that a hidden archer gets to shoot you as easily as the first time, once his position is revealed, because then you know where the arrow is coming from (even if you can't see the person who is shooting it). Maybe the designers were thinking too much about a modern sniper with a firearm, the bullet of which obviously travels much faster and is much harder to understand the direction it's coming from (and anyway firearms are another matter entirely). OTOH if you are unseen in melee this usually mean either truly invisible (because of a spell, because of darkness or the target's blinded) - in which case by the RAW attacking reveals your position but you are still invisible thus with advantage - or because the target didn't notice you, in which case now it probably does.</p><p></p><p>All in all, I'd probably allow this tactic for melee attacks: the Halfling is hiding behind the Fighter, and then pops out from the right or the left or from between the Fighter's legs... if the monster failed his Perception check, he's having a hard time defending from both the Fighter's and Halfling's melee attacks.</p><p></p><p>But I won't probably allow it for ranged attacks. And that's because more generally, I won't allow anybody to have advantage <em>every round </em>just because they're hiding behind cover > popping out > shoot an arrow > duck back. <em>Once their position is revealed with the first shot, everyone knows that arrows are coming from there and that's enough for the sniper not to have advantage anymore.</em>* The sniper still gets the defensive benefit of cover, so it's still a valid (and powerful) tactic without infinite advantage on attacks. </p><p></p><p>OTOH if the Halflings is changing cover (i.e. ally) each round, I may allow that. But he still has to make a Dexterity(Stealth) check every time of course.</p><p></p><p>This is the way I like it work. I won't let incomplete and inconsistent RAW have any authority on my games. I see this <em>Naturally Stealthy</em> ability as primarily defensive. For me it would be nicer to allow the Halfling to use this ability for something like <em>keep hiding/ducking behind the Fighter</em> for many rounds, while the Fighter fights and moves around the battlefield. But as soon as the Fighter moves 5ft away, I seriously doubt that the RAW lets the Halfling follow him (unless readying a move or something) instead the Halfling stays there, loses cover and is no longer hidden.</p><p></p><p>*edit: and I'd rule the same even if the sniper is truly <em>invisible</em>. If he's standing still and always shooting from the same direction, advantage only until his <em>position</em> is revealed. That's because projectiles and thrown weapons travel straight towards the target, and take some time to reach you. If he changes position, then he gets advantage again. I'd rule it differently if the projectile itself was invisible. In melee, an invisible attacker presumably also has an invisible weapon, so I'll let it have advantage at every attack.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6350001, member: 1465"] As usual, even in this edition the hiding rules aren't fully clear... Personally the part that bothers my common sense is that they let a sniper keep attacking with advantage even after the first shoot. I don't think a ranged attack from hidden position and a melee attack unseen are exactly the same thing. It doesn't feel right that a hidden archer gets to shoot you as easily as the first time, once his position is revealed, because then you know where the arrow is coming from (even if you can't see the person who is shooting it). Maybe the designers were thinking too much about a modern sniper with a firearm, the bullet of which obviously travels much faster and is much harder to understand the direction it's coming from (and anyway firearms are another matter entirely). OTOH if you are unseen in melee this usually mean either truly invisible (because of a spell, because of darkness or the target's blinded) - in which case by the RAW attacking reveals your position but you are still invisible thus with advantage - or because the target didn't notice you, in which case now it probably does. All in all, I'd probably allow this tactic for melee attacks: the Halfling is hiding behind the Fighter, and then pops out from the right or the left or from between the Fighter's legs... if the monster failed his Perception check, he's having a hard time defending from both the Fighter's and Halfling's melee attacks. But I won't probably allow it for ranged attacks. And that's because more generally, I won't allow anybody to have advantage [I]every round [/I]just because they're hiding behind cover > popping out > shoot an arrow > duck back. [I]Once their position is revealed with the first shot, everyone knows that arrows are coming from there and that's enough for the sniper not to have advantage anymore.[/I]* The sniper still gets the defensive benefit of cover, so it's still a valid (and powerful) tactic without infinite advantage on attacks. OTOH if the Halflings is changing cover (i.e. ally) each round, I may allow that. But he still has to make a Dexterity(Stealth) check every time of course. This is the way I like it work. I won't let incomplete and inconsistent RAW have any authority on my games. I see this [I]Naturally Stealthy[/I] ability as primarily defensive. For me it would be nicer to allow the Halfling to use this ability for something like [I]keep hiding/ducking behind the Fighter[/I] for many rounds, while the Fighter fights and moves around the battlefield. But as soon as the Fighter moves 5ft away, I seriously doubt that the RAW lets the Halfling follow him (unless readying a move or something) instead the Halfling stays there, loses cover and is no longer hidden. *edit: and I'd rule the same even if the sniper is truly [I]invisible[/I]. If he's standing still and always shooting from the same direction, advantage only until his [I]position[/I] is revealed. That's because projectiles and thrown weapons travel straight towards the target, and take some time to reach you. If he changes position, then he gets advantage again. I'd rule it differently if the projectile itself was invisible. In melee, an invisible attacker presumably also has an invisible weapon, so I'll let it have advantage at every attack. [/QUOTE]
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