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*Pathfinder & Starfinder
Halfling Sling Master + Skirmisher. - Advice sought and needed! :)
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<blockquote data-quote="Greenfeuer" data-source="post: 6741237" data-attributes="member: 6775193"><p><span style="color: #333333">Hey there people!</span></p><p></p><p><span style="color: #333333">I am currently playing a Warhammer Fantasy campaign, and we are trying to convert old characters from warhammer second edition into the pathfinder system. So faar with great succuess.</span></p><p></p><p><span style="color: #333333">I got this old Halfling character who was very focused on the use of a sling, with sword and buckler as backup melee. Field Warden the class was called and it was this sort of "Scout/ranger" ranged hobbit type who are VERY much alike to Halfling Sling Master also lore wise, beside the detail of magic. I am unsure and so is my GM if it was only in Warhammre Second edition roleplaying game that halflings was unable to use magic, but we don't have a 100% clear go go on that. So we liked to make the spells "Just lucky momments or tricks of a proffesional" aka. Work as magic game wise/Mechanic but ingame not magic at all.</span></p><p></p><p><span style="color: #333333">But then I wondered, is it possiable to combine skirmisher with Halfling Sling Master succesfully? I like to keep the slingtricks + sling bonuses along with stealth. Stat wise and ability wise Halfling Sling Master is spot on beside the magic, which we can work around with in character explainations. And chooseing some of the more toned down ranger spells.</span></p><p></p><p><span style="color: #333333">But do you guys see a balanced way of mixing the two to make a non magic user Halfling Sling Master? Which I prefer to be honest <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p></p><p><span style="color: #333333">Animal companions + wild empathy and the more wild aspects don't sit too well with my character either. Is so why Halfling Sling Master fit the best so faar, beside the magic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Spell-less ranger doesn't fit too well either cause it focus alot of animals + wild empathy.</span></p><p></p><p><span style="color: #333333">So faar we switched spellcraft into knowlegde necromancy/religion since Field Wardens are known to hunt down undeads who enter the borders of the moot + a bagground story with slaying a elven necromancer. So favored target would ofcourse be undead <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p></p><p><span style="color: #333333">Here are the links:</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p><p></p><p><a href="http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/elven-archer/halfling-sling-master" target="_blank">http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/elven-archer/halfling-sling-master</a></p><p></p><p><a href="http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/skirmisher" target="_blank">http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/skirmisher</a></p><p></p><p></p><p><span style="color: #333333">My GM is good with combineing these, but its also nice to know if its bad idear or good, or if somthings gets messed up.</span></p><p></p><p><span style="color: #333333">Enhancted bullets will be switched out with bonus feats on the allowance of my GM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p></p><p></p><p></p><p></p><p></p><p><span style="color: #333333">Question is too if its worth putting more than 12 in wisdom, with skirmish or if its faar better to keeo this setup.</span></p><p></p><p><span style="color: #333333">So faar my build is.</span></p><p></p><p><span style="color: #333333">If more focused on getting strenght to 14. I prefer this one so faar due to sling + melee damge.</span></p><p></p><p><span style="color: #333333">We are level 6 by the way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></span></p><p></p><p><span style="color: #333333">25 points each. Thinking of these two most.</span></p><p></p><p><span style="color: #333333">Str 13 </span></p><p><span style="color: #333333">Dex 18 </span></p><p><span style="color: #333333">Con 14 </span></p><p><span style="color: #333333">Int 12 </span></p><p><span style="color: #333333">Wis 12 </span></p><p><span style="color: #333333">Cha 14</span></p><p></p><p><span style="color: #333333">Str 13 </span></p><p><span style="color: #333333">Dex 18 </span></p><p><span style="color: #333333">Con 14 </span></p><p><span style="color: #333333">Int 10 </span></p><p><span style="color: #333333">Wis 14 </span></p><p><span style="color: #333333">Cha 13 </span></p><p><span style="color: #333333">___</span></p><p></p><p><span style="color: #333333">25 points each.</span></p><p></p><p><span style="color: #333333">Str 12 </span></p><p><span style="color: #333333">Dex 18 </span></p><p><span style="color: #333333">Con 14 </span></p><p><span style="color: #333333">Int 10 </span></p><p><span style="color: #333333">Wis 14 </span></p><p><span style="color: #333333">Cha 14</span></p><p></p><p><span style="color: #333333">Str 13 </span></p><p><span style="color: #333333">Dex 18 </span></p><p><span style="color: #333333">Con 14 </span></p><p><span style="color: #333333">Int 11 </span></p><p><span style="color: #333333">Wis 14 </span></p><p><span style="color: #333333">Cha 12.</span></p></blockquote><p></p>
[QUOTE="Greenfeuer, post: 6741237, member: 6775193"] [COLOR=#333333]Hey there people![/COLOR] [COLOR=#333333]I am currently playing a Warhammer Fantasy campaign, and we are trying to convert old characters from warhammer second edition into the pathfinder system. So faar with great succuess.[/COLOR] [COLOR=#333333]I got this old Halfling character who was very focused on the use of a sling, with sword and buckler as backup melee. Field Warden the class was called and it was this sort of "Scout/ranger" ranged hobbit type who are VERY much alike to Halfling Sling Master also lore wise, beside the detail of magic. I am unsure and so is my GM if it was only in Warhammre Second edition roleplaying game that halflings was unable to use magic, but we don't have a 100% clear go go on that. So we liked to make the spells "Just lucky momments or tricks of a proffesional" aka. Work as magic game wise/Mechanic but ingame not magic at all.[/COLOR] [COLOR=#333333]But then I wondered, is it possiable to combine skirmisher with Halfling Sling Master succesfully? I like to keep the slingtricks + sling bonuses along with stealth. Stat wise and ability wise Halfling Sling Master is spot on beside the magic, which we can work around with in character explainations. And chooseing some of the more toned down ranger spells.[/COLOR] [COLOR=#333333]But do you guys see a balanced way of mixing the two to make a non magic user Halfling Sling Master? Which I prefer to be honest :D[/COLOR] [COLOR=#333333]Animal companions + wild empathy and the more wild aspects don't sit too well with my character either. Is so why Halfling Sling Master fit the best so faar, beside the magic :) Spell-less ranger doesn't fit too well either cause it focus alot of animals + wild empathy.[/COLOR] [COLOR=#333333]So faar we switched spellcraft into knowlegde necromancy/religion since Field Wardens are known to hunt down undeads who enter the borders of the moot + a bagground story with slaying a elven necromancer. So favored target would ofcourse be undead :)[/COLOR] [COLOR=#333333]Here are the links: [/COLOR] [url]http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/elven-archer/halfling-sling-master[/url] [url]http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/skirmisher[/url] [COLOR=#333333]My GM is good with combineing these, but its also nice to know if its bad idear or good, or if somthings gets messed up.[/COLOR] [COLOR=#333333]Enhancted bullets will be switched out with bonus feats on the allowance of my GM :)[/COLOR] [COLOR=#333333]Question is too if its worth putting more than 12 in wisdom, with skirmish or if its faar better to keeo this setup.[/COLOR] [COLOR=#333333]So faar my build is.[/COLOR] [COLOR=#333333]If more focused on getting strenght to 14. I prefer this one so faar due to sling + melee damge.[/COLOR] [COLOR=#333333]We are level 6 by the way ;)[/COLOR] [COLOR=#333333]25 points each. Thinking of these two most.[/COLOR] [COLOR=#333333]Str 13 [/COLOR] [COLOR=#333333]Dex 18 [/COLOR] [COLOR=#333333]Con 14 [/COLOR] [COLOR=#333333]Int 12 [/COLOR] [COLOR=#333333]Wis 12 [/COLOR] [COLOR=#333333]Cha 14[/COLOR] [COLOR=#333333]Str 13 [/COLOR] [COLOR=#333333]Dex 18 [/COLOR] [COLOR=#333333]Con 14 [/COLOR] [COLOR=#333333]Int 10 [/COLOR] [COLOR=#333333]Wis 14 [/COLOR] [COLOR=#333333]Cha 13 [/COLOR] [COLOR=#333333]___[/COLOR] [COLOR=#333333]25 points each.[/COLOR] [COLOR=#333333]Str 12 [/COLOR] [COLOR=#333333]Dex 18 [/COLOR] [COLOR=#333333]Con 14 [/COLOR] [COLOR=#333333]Int 10 [/COLOR] [COLOR=#333333]Wis 14 [/COLOR] [COLOR=#333333]Cha 14[/COLOR] [COLOR=#333333]Str 13 [/COLOR] [COLOR=#333333]Dex 18 [/COLOR] [COLOR=#333333]Con 14 [/COLOR] [COLOR=#333333]Int 11 [/COLOR] [COLOR=#333333]Wis 14 [/COLOR] [COLOR=#333333]Cha 12.[/COLOR] [/QUOTE]
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Halfling Sling Master + Skirmisher. - Advice sought and needed! :)
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