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Halflings: An Identity Crisis
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<blockquote data-quote="DandD" data-source="post: 4017306" data-attributes="member: 55168"><p>But 4th edition doesn't want them to be only rogues. Appearantly, they're also meant to be fighters, wizards, clerics, even warlords and paladins andwhatnot. Yet, the only thing we can think about halflings is that they're rogues. </p><p>A silly joke-race, who should have gone to the Monster Manual-dumpster like the gnomes. </p><p>Of course, I do admit that I'm one of those more radical guys who also wouldn't mind the elimination of dumb half-races like half-elves and half-orcs, and other half-human-hybrids as separate player races. If anything at all, they should have put in game mechanics how to create your own freak-hybrid like they did with half-dragons and half-fiends or half-whatever in 3rd edition Monster Manual, just for all race combinations, so that you could get gnome-halflings and ant-humans, whatever suits your campaign-world. But that's for another discussion...</p></blockquote><p></p>
[QUOTE="DandD, post: 4017306, member: 55168"] But 4th edition doesn't want them to be only rogues. Appearantly, they're also meant to be fighters, wizards, clerics, even warlords and paladins andwhatnot. Yet, the only thing we can think about halflings is that they're rogues. A silly joke-race, who should have gone to the Monster Manual-dumpster like the gnomes. Of course, I do admit that I'm one of those more radical guys who also wouldn't mind the elimination of dumb half-races like half-elves and half-orcs, and other half-human-hybrids as separate player races. If anything at all, they should have put in game mechanics how to create your own freak-hybrid like they did with half-dragons and half-fiends or half-whatever in 3rd edition Monster Manual, just for all race combinations, so that you could get gnome-halflings and ant-humans, whatever suits your campaign-world. But that's for another discussion... [/QUOTE]
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