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Halflings - are the more than just short humans?
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<blockquote data-quote="The Baron" data-source="post: 1584215" data-attributes="member: 19794"><p><strong>the haflling progression</strong></p><p></p><p>This is my take on D&D halflings:</p><p></p><p>D&D halflings have come a long way from Tolkien, and I think the major reason has to do with Dragonlance and kenders.</p><p></p><p>I have a read a few Dragonlance books (8 I think), and since the first time Tasslehoff Burrfoot was described, I fell in love with this take on the "small person" race. Mischevious, kind of annoying, almost always hilarious.</p><p></p><p>I played a little bit of AD&D and from what I remember, halflings (or hobbits) were much more "Tolkienesque." But in 3.0, they definately become more "kenderesque." Even visually it seems... their elongated skulls come to mind.</p><p></p><p>The Dragonlance series was immensely popular, and I think Wizards could not deny the force this had on the perception of what a small race should be. So they made them more like Kender. All the better I say. Tolkien's hobbits, while holding a dear place in my heart, are not the kind to go out adventuring - besides some rather popular Baggins I've heard about.</p><p></p><p>So, yes, halflings are definitely more than just half-humans. They always had a distinct image from half-humans, and I think that image has become even more clear after their shift away from Tolkien and towards the kender model. </p><p></p><p>And don't you dare call a halfling a halfling to his or her face. They're not half of anything.</p><p></p><p>As a side note, I've had halflings serve vastly different roles in my two homebrews. In one world, they were shunned as little more than thieves and troublemakers - to a point that they were actually contained to a walled off portion of the city. In my new campaign, however, they serve as the peacemakers. The group that will give anybody a chance, making them immensely wealthy traders and powerful diplomats.</p></blockquote><p></p>
[QUOTE="The Baron, post: 1584215, member: 19794"] [b]the haflling progression[/b] This is my take on D&D halflings: D&D halflings have come a long way from Tolkien, and I think the major reason has to do with Dragonlance and kenders. I have a read a few Dragonlance books (8 I think), and since the first time Tasslehoff Burrfoot was described, I fell in love with this take on the "small person" race. Mischevious, kind of annoying, almost always hilarious. I played a little bit of AD&D and from what I remember, halflings (or hobbits) were much more "Tolkienesque." But in 3.0, they definately become more "kenderesque." Even visually it seems... their elongated skulls come to mind. The Dragonlance series was immensely popular, and I think Wizards could not deny the force this had on the perception of what a small race should be. So they made them more like Kender. All the better I say. Tolkien's hobbits, while holding a dear place in my heart, are not the kind to go out adventuring - besides some rather popular Baggins I've heard about. So, yes, halflings are definitely more than just half-humans. They always had a distinct image from half-humans, and I think that image has become even more clear after their shift away from Tolkien and towards the kender model. And don't you dare call a halfling a halfling to his or her face. They're not half of anything. As a side note, I've had halflings serve vastly different roles in my two homebrews. In one world, they were shunned as little more than thieves and troublemakers - to a point that they were actually contained to a walled off portion of the city. In my new campaign, however, they serve as the peacemakers. The group that will give anybody a chance, making them immensely wealthy traders and powerful diplomats. [/QUOTE]
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