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Halflings & Gnomes: More Pathfinder 2nd Edition Races; Plus Ability Boosts & Flaws Explained
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<blockquote data-quote="Sunseeker" data-source="post: 7742363"><p>Aside from the bit of square forehead, I was mostly referring to them being build like normal humans, just smaller. As opposed to the 5E halflings which seem to have a physical build closer to that of a person with dwarfism.</p><p>Examples:</p><p><img src="https://vignette.wikia.nocookie.net/forgottenrealms/images/d/d0/Halflings_-_David_Griffith.jpg/revision/latest/scale-to-width-down/269?cb=20090519094640" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="https://media-waterdeep.cursecdn.com/avatars/thumbnails/6/256/420/618/636271789409776659.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Gnomes aren't really that bad. 4E definitely had a more "natural human" design to them, but Gnomes are proportionate, if short in 5E, they don't suffer from overly-large heads or shrimpy limbs.</p><p></p><p></p><p>I think in PF it always bugged me a <em>little</em>. 5E made it bad enough that I don't consider 5E's depiction canon in games I run with halflings (substituting visuals from LOTR, humans, but smaller). So with 5E bringing it to a head for me, now I take more open issue with it elsewhere. C'est la vie.</p><p></p><p></p><p>Now that I agree with. I wish they had kept the digitigrade legs for Khajit and Argonians. I tend to apply it to beast races in D&D games, Dragonborn have this problem for example. </p><p></p><p>But I think 5E did a good job of differentiating the humanoids by a cultural appearance (clothing, hairstyles, equipment) which 4E <em>did not</em>. You can tell a 5E gnome or halfling from a human or elf not because of the size of their head, but because of their clothing and hairstyles. I agree Lidda had the problem of looking just like a "little human" so without reference it was difficult to ID her as a halfling.</p><p></p><p>EDIT: since I see someone else brought up that point with you, I want to add this is good for a solid visual identity in the <em>art</em>. It's less applicable to play.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7742363"] Aside from the bit of square forehead, I was mostly referring to them being build like normal humans, just smaller. As opposed to the 5E halflings which seem to have a physical build closer to that of a person with dwarfism. Examples: [IMG]https://vignette.wikia.nocookie.net/forgottenrealms/images/d/d0/Halflings_-_David_Griffith.jpg/revision/latest/scale-to-width-down/269?cb=20090519094640[/IMG][IMG]https://media-waterdeep.cursecdn.com/avatars/thumbnails/6/256/420/618/636271789409776659.png[/IMG] Gnomes aren't really that bad. 4E definitely had a more "natural human" design to them, but Gnomes are proportionate, if short in 5E, they don't suffer from overly-large heads or shrimpy limbs. I think in PF it always bugged me a [I]little[/I]. 5E made it bad enough that I don't consider 5E's depiction canon in games I run with halflings (substituting visuals from LOTR, humans, but smaller). So with 5E bringing it to a head for me, now I take more open issue with it elsewhere. C'est la vie. Now that I agree with. I wish they had kept the digitigrade legs for Khajit and Argonians. I tend to apply it to beast races in D&D games, Dragonborn have this problem for example. But I think 5E did a good job of differentiating the humanoids by a cultural appearance (clothing, hairstyles, equipment) which 4E [I]did not[/I]. You can tell a 5E gnome or halfling from a human or elf not because of the size of their head, but because of their clothing and hairstyles. I agree Lidda had the problem of looking just like a "little human" so without reference it was difficult to ID her as a halfling. EDIT: since I see someone else brought up that point with you, I want to add this is good for a solid visual identity in the [I]art[/I]. It's less applicable to play. [/QUOTE]
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