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<blockquote data-quote="CreamCloud0" data-source="post: 8712433" data-attributes="member: 7034710"><p><u><strong>Halfling</strong></u></p><p><strong>ASI: </strong>Tasha’s floating (Default: DEX +2, WIS or CHA +1)</p><p><strong>Size: </strong>Small,</p><p><strong>Speed: </strong>25ft,</p><p><strong>Languages: </strong>Common, Halfling,</p><p></p><p><strong>Lucky: </strong>EDIT: PB/LR uses, When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1, alternately you can instead use a luck point to gain advantage on one of those rolls before you make it.</p><p><strong>Inspiring Courage: </strong>You have advantage on saving throws against Fear, Allies within 15ft who can see you also have advantage against Fear.</p><p><strong>Unobtrusive:</strong> You have proficiency in Stealth and can attempt to hide when partially obscured, Such as by foliage, dim light, heavy rain, mist or crowds.</p><p><strong>Nimble: </strong>You can move through the space of any creature that is of a size larger than yours.</p><p><strong>Master of the Hearth: </strong>When you spend the duration of a short rest or longer partaking in a communal activity with a group(such as cooking a meal or playing an instrument) roll an appropriate DC13 skill check to your chosen activity, On a failure nothing happens, On a success you each gain temp hitpoints equal to 1/2 the halflings proficiency rounded up worth of average hit die, On a score of over DC21 gain full proficiency’s worth average hit die temp hitpoints, The temp hitpoints last 6 hours or until you next rest whichever comes first.</p><p><strong>Kitchen Skills: </strong>You have proficiency with either Brewers Tools or Chefs Utensils.</p><p></p><p>EDIT: Seeing as there’s the idea kicking around somewhat that halflings mingle into other societies very easily I was considering some sort of ‘integrated society’ trait where they get a single non-genetic based skill and the native language of a species they’ve spent alot of time around, or exchangeable for a skill and a tool proficiency if they’ve only known other halflings.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8712433, member: 7034710"] [U][B]Halfling[/B][/U] [B]ASI: [/B]Tasha’s floating (Default: DEX +2, WIS or CHA +1) [B]Size: [/B]Small, [B]Speed: [/B]25ft, [B]Languages: [/B]Common, Halfling, [B]Lucky: [/B]EDIT: PB/LR uses, When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. You must use the new result, even if it is a 1, alternately you can instead use a luck point to gain advantage on one of those rolls before you make it. [B]Inspiring Courage: [/B]You have advantage on saving throws against Fear, Allies within 15ft who can see you also have advantage against Fear. [B]Unobtrusive:[/B] You have proficiency in Stealth and can attempt to hide when partially obscured, Such as by foliage, dim light, heavy rain, mist or crowds. [B]Nimble: [/B]You can move through the space of any creature that is of a size larger than yours. [B]Master of the Hearth: [/B]When you spend the duration of a short rest or longer partaking in a communal activity with a group(such as cooking a meal or playing an instrument) roll an appropriate DC13 skill check to your chosen activity, On a failure nothing happens, On a success you each gain temp hitpoints equal to 1/2 the halflings proficiency rounded up worth of average hit die, On a score of over DC21 gain full proficiency’s worth average hit die temp hitpoints, The temp hitpoints last 6 hours or until you next rest whichever comes first. [B]Kitchen Skills: [/B]You have proficiency with either Brewers Tools or Chefs Utensils. EDIT: Seeing as there’s the idea kicking around somewhat that halflings mingle into other societies very easily I was considering some sort of ‘integrated society’ trait where they get a single non-genetic based skill and the native language of a species they’ve spent alot of time around, or exchangeable for a skill and a tool proficiency if they’ve only known other halflings. [/QUOTE]
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