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Halflings -- what version (if any)?
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<blockquote data-quote="Ambrus" data-source="post: 1827561" data-attributes="member: 17691"><p><strong>halfling as gypsies makes sense</strong></p><p></p><p>Back before 3.0, I was working on my D&D campaign and trying to find a niche for each of the PC races that were in keeping with the racial sterotypes already present in 1st and 2ed, but with a twist to make my home campaign setting somehow distinctive.</p><p></p><p>When thinking about the qualities that seemed to typify D&D halflings, I settled on the apparently contradictory traits of "homebodies who like consistency and a simple rural lifestyle" a holdover from their tolkien origins and the "adventurous and clever, with some mild larcenous tendencies" halflings of the D&D mythos. The solution to melding these two opposites concepts came to me in an epiphany: gypsies! How else could a people enjoy the comforts of home and a simple rural lifestyle and yet be adventurous and slightly larcenous?</p><p></p><p>In my campaign, halflings are are race of nomadic wandering tinker/entertainers who travel in caravans called "companias" of brightly painted wagons. Each compania consists of one or two large extended families. Each compania practices a particular trade that they can perform barter for supplies in villages as they travel endlessly about the land. Some families are renowned instrument makers, glassblowers, cobblers, carpenters, blacksmiths, ect. A few companias are even renowned performing troupes.</p><p></p><p>Imagine my surprise when 3.0 presented halflings as gypsies! When I considered however, it seemed likely that the game designers had followed the same train of thought as I and had reached the same conclusions. What better adventurous niche than gypsies for the halflings to occupy in D&D? <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Ambrus, post: 1827561, member: 17691"] [b]halfling as gypsies makes sense[/b] Back before 3.0, I was working on my D&D campaign and trying to find a niche for each of the PC races that were in keeping with the racial sterotypes already present in 1st and 2ed, but with a twist to make my home campaign setting somehow distinctive. When thinking about the qualities that seemed to typify D&D halflings, I settled on the apparently contradictory traits of "homebodies who like consistency and a simple rural lifestyle" a holdover from their tolkien origins and the "adventurous and clever, with some mild larcenous tendencies" halflings of the D&D mythos. The solution to melding these two opposites concepts came to me in an epiphany: gypsies! How else could a people enjoy the comforts of home and a simple rural lifestyle and yet be adventurous and slightly larcenous? In my campaign, halflings are are race of nomadic wandering tinker/entertainers who travel in caravans called "companias" of brightly painted wagons. Each compania consists of one or two large extended families. Each compania practices a particular trade that they can perform barter for supplies in villages as they travel endlessly about the land. Some families are renowned instrument makers, glassblowers, cobblers, carpenters, blacksmiths, ect. A few companias are even renowned performing troupes. Imagine my surprise when 3.0 presented halflings as gypsies! When I considered however, it seemed likely that the game designers had followed the same train of thought as I and had reached the same conclusions. What better adventurous niche than gypsies for the halflings to occupy in D&D? :lol: [/QUOTE]
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