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Halflings?
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<blockquote data-quote="Skyscraper" data-source="post: 4468339" data-attributes="member: 48518"><p>The halfling doesn't appear to be the weakest race of the lot.</p><p></p><p>Humans can pick an additional at-will in their class. To me, that's pretty useless. It means you already picked the two you most wanted, now you get to pick #3. Plus, you only get a single +2 ability bonus. Sure, you can put it where you want, but when you pick another race, most people pick it according to the class they'll play anyway so they get +2 in their major ability and another +2 to boot. The additional feat and trained skill are interesting, but then again you already get plenty of feats (over time) and trained skills anyway, so there's not much there. I don't feel the human gets anything interesting, the feat probably being the best out of the lot.</p><p></p><p>The halfling reroll however is pretty cool. Not only against crits, but against strong powers you recognize (you saw it at work on your ally three rounds back before it recharged) or against a hit that might get you to 0 hit points in a tough battle. It's a survival insurance policy. It might not be used often, but when it is, you like it.</p><p></p><p>The dragonborn breath weapon is pretty weak BTW. 1d6 + a few HP damage is not a big deal. Flashy and cool, but not a game changer by any means.</p><p></p><p>SKy</p></blockquote><p></p>
[QUOTE="Skyscraper, post: 4468339, member: 48518"] The halfling doesn't appear to be the weakest race of the lot. Humans can pick an additional at-will in their class. To me, that's pretty useless. It means you already picked the two you most wanted, now you get to pick #3. Plus, you only get a single +2 ability bonus. Sure, you can put it where you want, but when you pick another race, most people pick it according to the class they'll play anyway so they get +2 in their major ability and another +2 to boot. The additional feat and trained skill are interesting, but then again you already get plenty of feats (over time) and trained skills anyway, so there's not much there. I don't feel the human gets anything interesting, the feat probably being the best out of the lot. The halfling reroll however is pretty cool. Not only against crits, but against strong powers you recognize (you saw it at work on your ally three rounds back before it recharged) or against a hit that might get you to 0 hit points in a tough battle. It's a survival insurance policy. It might not be used often, but when it is, you like it. The dragonborn breath weapon is pretty weak BTW. 1d6 + a few HP damage is not a big deal. Flashy and cool, but not a game changer by any means. SKy [/QUOTE]
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