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<blockquote data-quote="Col_Pladoh" data-source="post: 2422048" data-attributes="member: 796"><p>Sorry...</p><p></p><p>That sounds awfully like whining to me. Of course the players characters in a demanding adventure will find themselves in some very dangerous and desperate situations, even in very sedate and dare I say kid-glove campaigns were the GM doesn't credit his players with intelligence and ingenuity, believes they must be coddled. To the point, you never spring an unexpected trap on the party, confront them with a dangerous and deadly foe? If not, I am at a loss for words.</p><p></p><p>In the situation noted by you, the players must use their actual brains, not make-believe powers, to discover how their characters can survive the situation. Seeing that they are acorns, they should know perfectly well that a lot of big animals eat acorns, so keep out of sight and watch for what develops. There is a good deal of humor in the scenario, that counter-balancing the sense of looming danger.</p><p></p><p>My player party of around six Avatars soon came the place where they saw the squirrel carrying the real acorns to its nest in the hollow tree, figured logically that that risk was better than being on the ground with wild swine around, and got safely into the place they needed to be. There they found the exit portal when the squirrel went out for more nuts and escaped without much of a scratch--one too nervous player had ventured forth with his acorn Avatar and gotten some harm from a bird attack.</p><p></p><p>In summation, I can't imagine a basis for your complaints, but there's no accounting for varying tastes in what constitutes derring-do in gaming adventures.</p><p></p><p>Gary</p></blockquote><p></p>
[QUOTE="Col_Pladoh, post: 2422048, member: 796"] Sorry... That sounds awfully like whining to me. Of course the players characters in a demanding adventure will find themselves in some very dangerous and desperate situations, even in very sedate and dare I say kid-glove campaigns were the GM doesn't credit his players with intelligence and ingenuity, believes they must be coddled. To the point, you never spring an unexpected trap on the party, confront them with a dangerous and deadly foe? If not, I am at a loss for words. In the situation noted by you, the players must use their actual brains, not make-believe powers, to discover how their characters can survive the situation. Seeing that they are acorns, they should know perfectly well that a lot of big animals eat acorns, so keep out of sight and watch for what develops. There is a good deal of humor in the scenario, that counter-balancing the sense of looming danger. My player party of around six Avatars soon came the place where they saw the squirrel carrying the real acorns to its nest in the hollow tree, figured logically that that risk was better than being on the ground with wild swine around, and got safely into the place they needed to be. There they found the exit portal when the squirrel went out for more nuts and escaped without much of a scratch--one too nervous player had ventured forth with his acorn Avatar and gotten some harm from a bird attack. In summation, I can't imagine a basis for your complaints, but there's no accounting for varying tastes in what constitutes derring-do in gaming adventures. Gary [/QUOTE]
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