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<blockquote data-quote="S'mon" data-source="post: 2429402" data-attributes="member: 463"><p>Yes! I'm not saying "Don't buy this module"! I think it could work well if the players are informed of and up for a certain kind of play experience. I don't think it feels like a 3e module at all, but that's not necessarily a bad thing. I personally have more of a problem with it being a puzzle/problem-solving module, rather than a simulationist module, in that I guess I was expecting more "here are umpteen different worlds, what do your PCs do?" rather than "here is today's puzzle/problem, how do you (the players) solve it?". So I was hoping for 'real' worlds, with possibility for re-visiting some, maybe interaction between the different worlds, that kind of thing. The module isn't set up to support this.</p><p></p><p>I do definitely think the GM needs to think carefully about it. </p><p>1. As mentioned above, don't expect to be able to just read out the read-aloud paragraphs, you will need to go over them yourself and restructure them into manageable chunks, probably discarding some bits.</p><p>2. You may not want to run all the Panes. As written, the scenario requires solving all the Panes to complete. It would be extremely easy to change this requirement though, by through solving a particular formulation of colours & shapes enabling completion.</p></blockquote><p></p>
[QUOTE="S'mon, post: 2429402, member: 463"] Yes! I'm not saying "Don't buy this module"! I think it could work well if the players are informed of and up for a certain kind of play experience. I don't think it feels like a 3e module at all, but that's not necessarily a bad thing. I personally have more of a problem with it being a puzzle/problem-solving module, rather than a simulationist module, in that I guess I was expecting more "here are umpteen different worlds, what do your PCs do?" rather than "here is today's puzzle/problem, how do you (the players) solve it?". So I was hoping for 'real' worlds, with possibility for re-visiting some, maybe interaction between the different worlds, that kind of thing. The module isn't set up to support this. I do definitely think the GM needs to think carefully about it. 1. As mentioned above, don't expect to be able to just read out the read-aloud paragraphs, you will need to go over them yourself and restructure them into manageable chunks, probably discarding some bits. 2. You may not want to run all the Panes. As written, the scenario requires solving all the Panes to complete. It would be extremely easy to change this requirement though, by through solving a particular formulation of colours & shapes enabling completion. [/QUOTE]
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