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Hallow sites and Ghosts
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<blockquote data-quote="Beale Knight" data-source="post: 1378715" data-attributes="member: 7033"><p>According to the Hallow spell, “any dead body interred in a hallowed site cannot be turned into an undead creature.” </p><p> </p><p> According to the Ghost (SRD) entry, “Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves.”</p><p></p><p> I set part of an adventure in the tomb of a goodly warrior from a past age. His tomb proper (the last part of the “dungeon”) is the site of a Hallow spell. His sarcophagus is difficult to break into, but not impossible. </p><p>I decided that if his sarcophagus is broken into and anything from within taken, it would constitute a condition wherein the dead warrior could not rest easily in his grave. So if/when the characters broke into the sarcophagus and took some of the choice items within, the warrior’s ghost would rise to “convince” them to put them back. </p><p></p><p> I’m interested in opinions on reconciling the Hallow spell effect with the condition that cause a Ghost to rise. On the one hand it seems the Hallow spell would trump the Ghost condition, on the other it seems reasonable that a powerful entity would rise to defend what is his. Because it’s a goodly hero I’m inclined to allow him to rise as a ghost under his own control, but disallow any chance of someone Raising him as a skeleton, zombie, etc.</p></blockquote><p></p>
[QUOTE="Beale Knight, post: 1378715, member: 7033"] According to the Hallow spell, “any dead body interred in a hallowed site cannot be turned into an undead creature.” According to the Ghost (SRD) entry, “Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves.” I set part of an adventure in the tomb of a goodly warrior from a past age. His tomb proper (the last part of the “dungeon”) is the site of a Hallow spell. His sarcophagus is difficult to break into, but not impossible. I decided that if his sarcophagus is broken into and anything from within taken, it would constitute a condition wherein the dead warrior could not rest easily in his grave. So if/when the characters broke into the sarcophagus and took some of the choice items within, the warrior’s ghost would rise to “convince” them to put them back. I’m interested in opinions on reconciling the Hallow spell effect with the condition that cause a Ghost to rise. On the one hand it seems the Hallow spell would trump the Ghost condition, on the other it seems reasonable that a powerful entity would rise to defend what is his. Because it’s a goodly hero I’m inclined to allow him to rise as a ghost under his own control, but disallow any chance of someone Raising him as a skeleton, zombie, etc. [/QUOTE]
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