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<blockquote data-quote="brak1" data-source="post: 356183" data-attributes="member: 5390"><p><em>posted by Caliber</em> </p><p></p><p></p><p>I have to agree. This was how I managed to get my D&D group to play Cthulhu. You might try having them imagining themselves as they would be a few years from now, as this gives them the opportunity to play some different professions.</p><p></p><p>As for the type of adventure: keep it self contained. For the first one-shot game I ran the main focus was an abandoned factory (and actual location in town). Before the game I sent the players "in game" e-mails to whet their appetite and set the mood (these were various news items and clippings about the disappearances in the area, culminating in their friend disappearing - this was actually me, for giggles).</p><p></p><p>Keeping the action in one location allows for you to heighten the fear factor, especially when they find, say, a room full of dismembered corpses and then can't find a way out. </p><p></p><p>During the course of the game one of the characters was killed and another had a psychotic break - really highlighting the differences between CoC and your standard fantasy game. The players still talk about it. Not that I'm suggesting you kill off a character!</p><p></p><p>Good luck! I hope everyone enjoys the game. It's one of my favorites.</p></blockquote><p></p>
[QUOTE="brak1, post: 356183, member: 5390"] [I]posted by Caliber[/I] I have to agree. This was how I managed to get my D&D group to play Cthulhu. You might try having them imagining themselves as they would be a few years from now, as this gives them the opportunity to play some different professions. As for the type of adventure: keep it self contained. For the first one-shot game I ran the main focus was an abandoned factory (and actual location in town). Before the game I sent the players "in game" e-mails to whet their appetite and set the mood (these were various news items and clippings about the disappearances in the area, culminating in their friend disappearing - this was actually me, for giggles). Keeping the action in one location allows for you to heighten the fear factor, especially when they find, say, a room full of dismembered corpses and then can't find a way out. During the course of the game one of the characters was killed and another had a psychotic break - really highlighting the differences between CoC and your standard fantasy game. The players still talk about it. Not that I'm suggesting you kill off a character! Good luck! I hope everyone enjoys the game. It's one of my favorites. [/QUOTE]
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