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Halloween Special: X2 Chateau d' Amberville (86'd)
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<blockquote data-quote="Fenris" data-source="post: 6713685" data-attributes="member: 2820"><p><strong>Max and Valerie</strong></p><p></p><p>[ATTACH]70677[/ATTACH]</p><p></p><p>Valerie the Midwife</p><p>Height 5’ 3”; Weight 100# ; Hair: White ; Age Old; Patron Deity: Lathander</p><p>Sex: Female Race: Human Class: Sorceress Level:3</p><p>Alignment: Chaotic Good Size: Medium Type: Humanoid</p><p>Init +4; Passive Wisdom (Perception) 13</p><p>Languages : Common, Elven, Dwarven, Halfling</p><p></p><p>AC 14, touch 14, flat-footed 10</p><p>HP 23 (HD: 6 +8 +9 Con) </p><p>Saving Throw Proficiencies: Constitution, Charisma</p><p>Speed 30ft.</p><p>Proficiency Bonus: +2</p><p>Special Actions</p><p>Combat gear: </p><p>Melee: +3 </p><p> Dagger: +4/ 1d4+2 P</p><p>Ranged: +6</p><p>Light Crossbow: +6/1d8+4 P</p><p></p><p>Abilities Str 14, Dex 18, Con 16 , Int 16, Wis 13, Cha 18</p><p>Racial Traits: Two abilities increase by 1, one feat, one skill, one language</p><p>Background: Sage </p><p> Skill Proficiencies: Arcana, History</p><p> Tool Proficiencies: None</p><p> Two languages of your choice</p><p> Equipment:, a letter from a dead colleague, posing a question you have not been able to answer, a set of common clothes, and a belt pouch containing 10 gp </p><p></p><p>Feat: Magic Initiate: Cleric</p><p></p><p>Personality Trait: I am not a witch I am your wife, of wait I am a witch as well.</p><p>Ideal: Chocolate makes magic go down easier</p><p>Bond: Despite the fact that he is a liar, I will protect my husband</p><p>Flaw: I can’t keep a secret to save my life</p><p></p><p>Class Features: </p><p> Spellcasting:</p><p> Sorcerous Origins: Wild Magic</p><p>Wild Magic Surge: 1st lvl spells or more, roll a d10, one a 1 roll for Wild magic. At Discretion of DM (not after every spell)</p><p> Tides of Chaos: Gain Advantage on attack, save or ability check per Long rest or Surge</p><p> Font of Magic: Sorcery Points: 3</p><p> Metamagic: Empowered Spell, Careful Spell</p><p>Proficiencies: Armor: None</p><p> Weapons: Daggers, darts, slings, quarterstaffs, light crossbows</p><p> Tools: None</p><p> Saving throws: Constitution, Charisma</p><p>Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion</p><p></p><p></p><p>Skills </p><p>+4 Acrobatics</p><p>+1 Animal Handling</p><p>+5 Arcana P</p><p>+1 Athletics</p><p>+4 Deception</p><p>+5 History P</p><p>+3 Insight P </p><p>+4 Intimidation</p><p>+3 Investigation</p><p>+1 Medicine</p><p>+3 Nature</p><p>+3 Perception P (Race)</p><p>+4 Performance</p><p>+6 Persuasion P </p><p>+3 Religion</p><p>+4 Sleight of Hand</p><p>+4 Stealth</p><p>+1 Survival</p><p></p><p>Spells: </p><p>Spell Save DC: 14</p><p>Spell Attack +6</p><p>Cantrips Known: 4 +2 </p><p>Spells Known: 4 </p><p>Spell Slots per Spell level: 1st 4, 2nd 2</p><p>Spells Known: 0 level: Sacred Flame, Spare the Dying, Fire Bolt, Light, Prestigitation, Message</p><p> 1st level: Magic Missile, Detect Magic, Sleep</p><p> 2nd level: Invisibility</p><p> Cure wounds 1/rest</p><p></p><p>Equipment: </p><p>500 gp</p><p>Light crossbow 25 gp</p><p>20 bolts 1 gp</p><p>Arcane focus: A Yellow Garnet amulet 100 gp</p><p>Explorer’s pack 10 gp</p><p>Two daggers 4 gp</p><p>2 potions of healing 100 gp</p><p>2 vials of acid 50 gp</p><p>2 vials of alchemists fire 100 gp</p><p>120 gp</p><p></p><p>Background:</p><p></p><p></p><p></p><p>Max the Miracle Man</p><p>Height 5’ 6”; Weight 120# ; Hair: White ; Age Old; Patron Deity: Lathlander</p><p>Sex: Make Race: Human Class: Cleric Level:3</p><p>Alignment: Neutral Good Size: Medium Type: Humanoid</p><p>Init +4; Passive Wisdom (Perception) 14</p><p>Languages : Common, Gnome, Giant, Dwarvish</p><p></p><p>AC 18, touch 14, flat-footed 12</p><p>HP 27 (HD: 8 +10 +9 Con) </p><p>Saving Throw Proficiencies: Wisdom, Charisma</p><p>Speed 30ft.</p><p>Proficiency Bonus: +2</p><p>Special Actions</p><p>Combat gear: None</p><p>Melee: +3</p><p> Mace +4/1d6+2 B</p><p>Ranged: +6</p><p>Light crossbow +6/1d8+4 P</p><p></p><p>Abilities Str 14, Dex 18, Con 16 , Int 16, Wis 18, Cha 13</p><p>Racial Traits: Two abilities increase by 1, one feat, one skill, one language</p><p>Background: Sage </p><p> Skill Proficiencies: Arcana, History</p><p> Tool Proficiencies: None</p><p> Two languages of your choice</p><p> Equipment: a letter from a dead colleague, posing a question you have not been able to answer, a set of common clothes, and a belt pouch containing 10 gp </p><p></p><p>Personality Trait: Have fun storming the castle.</p><p>Ideal: The d’Amberville’s are related to the Humperdinks, damn them</p><p>Bond: Despite that fact that she is a witch, I will do any thing to protect my wife</p><p>Flaw: I am sucker for a good MLT, especially when the mutton is nice and lean</p><p></p><p>Class Features: </p><p> Spellcasting:</p><p> Divine Domain: Life</p><p> Domain Spells: 1st lvl bless, cure wounds</p><p> Bonus Prof: Heavy Armor</p><p> Disciple of Life: All heal spells heal extra 2 plus spell lvl HP</p><p> Channel Divinity (1/rest): heal 5x Cleric lvl to any creatures within 30 ft or Turn Undead (Wis)</p><p> Divine Domain Feature</p><p></p><p> </p><p>Feat: Healer: Healer’s kit heals 1 pt as stabilize, Action to use healers kit to restore 1d6+4 +Hit Dice</p><p></p><p></p><p>Proficiencies: Armor: Light armor, medium armor, shields, Heavy armor</p><p> Weapons: All simple weapons</p><p> Tools: None</p><p> Saving throws: Wisdom, Charisma</p><p>Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion</p><p></p><p></p><p>Skills </p><p>+4 Acrobatics</p><p>+4 Animal Handling</p><p>+5 Arcana P</p><p>+2 Athletics</p><p>+1 Deception</p><p>+5 History P</p><p>+4 Insight </p><p>+1Intimidation</p><p>+3 Investigation</p><p>+6 Medicine P</p><p>+ 5 Nature P (Race)</p><p>+4 Perception </p><p>+1 Performance</p><p>+1 Persuasion </p><p>+5 Religion P</p><p>+4 Sleight of Hand</p><p>+4 Stealth</p><p>+4 Survival</p><p></p><p>Spells: </p><p>Spell save DC: 14</p><p>Spell attack +6</p><p>Cantrips Known: 3</p><p>Spells Slots: 3/4/2</p><p>Spell Slots per Spell level: 2</p><p>Spells Prepared: 0 level: Sacred Flame, Spare the Dying, Thaumaturgy</p><p> 1st level: Bless (D), Cure Wounds (D), Create Water, Detect Evil, Detect Poison and Disease, Guiding Bolt, </p><p> 2nd level: Prayer of Healing, Spiritual Weapon</p><p>(D) Domain spells are always prepared and don’t count towards number prepared</p><p></p><p>Equipment: </p><p>Mace 5 gp</p><p>Studded leather armor 45 gp</p><p>Light crossbow 25 gp</p><p>20 bolts 1 gp</p><p>Priest’s pack 19 gp</p><p>Shield 10 gp</p><p>Holy symbol of Lathlander, gold medallion of Road heading into Sun 100 gp</p><p>3 flasks Holy water 75 gp</p><p>Healer’s kit 5 gp</p><p>Picture of Prince Humperdinck with black eyes and a mustache</p><p>2 vials of antitoxin 100 gp</p><p>125 gp</p></blockquote><p></p>
[QUOTE="Fenris, post: 6713685, member: 2820"] [b]Max and Valerie[/b] [ATTACH=CONFIG]70677._xfImport[/ATTACH] Valerie the Midwife Height 5’ 3”; Weight 100# ; Hair: White ; Age Old; Patron Deity: Lathander Sex: Female Race: Human Class: Sorceress Level:3 Alignment: Chaotic Good Size: Medium Type: Humanoid Init +4; Passive Wisdom (Perception) 13 Languages : Common, Elven, Dwarven, Halfling AC 14, touch 14, flat-footed 10 HP 23 (HD: 6 +8 +9 Con) Saving Throw Proficiencies: Constitution, Charisma Speed 30ft. Proficiency Bonus: +2 Special Actions Combat gear: Melee: +3 Dagger: +4/ 1d4+2 P Ranged: +6 Light Crossbow: +6/1d8+4 P Abilities Str 14, Dex 18, Con 16 , Int 16, Wis 13, Cha 18 Racial Traits: Two abilities increase by 1, one feat, one skill, one language Background: Sage Skill Proficiencies: Arcana, History Tool Proficiencies: None Two languages of your choice Equipment:, a letter from a dead colleague, posing a question you have not been able to answer, a set of common clothes, and a belt pouch containing 10 gp Feat: Magic Initiate: Cleric Personality Trait: I am not a witch I am your wife, of wait I am a witch as well. Ideal: Chocolate makes magic go down easier Bond: Despite the fact that he is a liar, I will protect my husband Flaw: I can’t keep a secret to save my life Class Features: Spellcasting: Sorcerous Origins: Wild Magic Wild Magic Surge: 1st lvl spells or more, roll a d10, one a 1 roll for Wild magic. At Discretion of DM (not after every spell) Tides of Chaos: Gain Advantage on attack, save or ability check per Long rest or Surge Font of Magic: Sorcery Points: 3 Metamagic: Empowered Spell, Careful Spell Proficiencies: Armor: None Weapons: Daggers, darts, slings, quarterstaffs, light crossbows Tools: None Saving throws: Constitution, Charisma Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion Skills +4 Acrobatics +1 Animal Handling +5 Arcana P +1 Athletics +4 Deception +5 History P +3 Insight P +4 Intimidation +3 Investigation +1 Medicine +3 Nature +3 Perception P (Race) +4 Performance +6 Persuasion P +3 Religion +4 Sleight of Hand +4 Stealth +1 Survival Spells: Spell Save DC: 14 Spell Attack +6 Cantrips Known: 4 +2 Spells Known: 4 Spell Slots per Spell level: 1st 4, 2nd 2 Spells Known: 0 level: Sacred Flame, Spare the Dying, Fire Bolt, Light, Prestigitation, Message 1st level: Magic Missile, Detect Magic, Sleep 2nd level: Invisibility Cure wounds 1/rest Equipment: 500 gp Light crossbow 25 gp 20 bolts 1 gp Arcane focus: A Yellow Garnet amulet 100 gp Explorer’s pack 10 gp Two daggers 4 gp 2 potions of healing 100 gp 2 vials of acid 50 gp 2 vials of alchemists fire 100 gp 120 gp Background: Max the Miracle Man Height 5’ 6”; Weight 120# ; Hair: White ; Age Old; Patron Deity: Lathlander Sex: Make Race: Human Class: Cleric Level:3 Alignment: Neutral Good Size: Medium Type: Humanoid Init +4; Passive Wisdom (Perception) 14 Languages : Common, Gnome, Giant, Dwarvish AC 18, touch 14, flat-footed 12 HP 27 (HD: 8 +10 +9 Con) Saving Throw Proficiencies: Wisdom, Charisma Speed 30ft. Proficiency Bonus: +2 Special Actions Combat gear: None Melee: +3 Mace +4/1d6+2 B Ranged: +6 Light crossbow +6/1d8+4 P Abilities Str 14, Dex 18, Con 16 , Int 16, Wis 18, Cha 13 Racial Traits: Two abilities increase by 1, one feat, one skill, one language Background: Sage Skill Proficiencies: Arcana, History Tool Proficiencies: None Two languages of your choice Equipment: a letter from a dead colleague, posing a question you have not been able to answer, a set of common clothes, and a belt pouch containing 10 gp Personality Trait: Have fun storming the castle. Ideal: The d’Amberville’s are related to the Humperdinks, damn them Bond: Despite that fact that she is a witch, I will do any thing to protect my wife Flaw: I am sucker for a good MLT, especially when the mutton is nice and lean Class Features: Spellcasting: Divine Domain: Life Domain Spells: 1st lvl bless, cure wounds Bonus Prof: Heavy Armor Disciple of Life: All heal spells heal extra 2 plus spell lvl HP Channel Divinity (1/rest): heal 5x Cleric lvl to any creatures within 30 ft or Turn Undead (Wis) Divine Domain Feature Feat: Healer: Healer’s kit heals 1 pt as stabilize, Action to use healers kit to restore 1d6+4 +Hit Dice Proficiencies: Armor: Light armor, medium armor, shields, Heavy armor Weapons: All simple weapons Tools: None Saving throws: Wisdom, Charisma Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion Skills +4 Acrobatics +4 Animal Handling +5 Arcana P +2 Athletics +1 Deception +5 History P +4 Insight +1Intimidation +3 Investigation +6 Medicine P + 5 Nature P (Race) +4 Perception +1 Performance +1 Persuasion +5 Religion P +4 Sleight of Hand +4 Stealth +4 Survival Spells: Spell save DC: 14 Spell attack +6 Cantrips Known: 3 Spells Slots: 3/4/2 Spell Slots per Spell level: 2 Spells Prepared: 0 level: Sacred Flame, Spare the Dying, Thaumaturgy 1st level: Bless (D), Cure Wounds (D), Create Water, Detect Evil, Detect Poison and Disease, Guiding Bolt, 2nd level: Prayer of Healing, Spiritual Weapon (D) Domain spells are always prepared and don’t count towards number prepared Equipment: Mace 5 gp Studded leather armor 45 gp Light crossbow 25 gp 20 bolts 1 gp Priest’s pack 19 gp Shield 10 gp Holy symbol of Lathlander, gold medallion of Road heading into Sun 100 gp 3 flasks Holy water 75 gp Healer’s kit 5 gp Picture of Prince Humperdinck with black eyes and a mustache 2 vials of antitoxin 100 gp 125 gp [/QUOTE]
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Halloween Special: X2 Chateau d' Amberville (86'd)
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