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Halls of Wood, Halls of Stone (TLG PR)
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<blockquote data-quote="DM_Jeff" data-source="post: 963259" data-attributes="member: 3687"><p><strong>Halls of Wood & Stone</strong></p><p></p><p>Here's text from the intro of the book itself, it helps explain a great deal, I do hope!</p><p></p><p>Welcome to Halls of Wood, Halls of Stone, a collection of fascinating, living communities you can drop right into your home campaign world with a minimum of work. Each community is a Thorp, Hamlet, Village or Small Town complete with stat blocks conforming to the rules presented in the DMG and a full history and background with notes on customs, laws, religion, and more. Each presents a different interesting culture, NPCs bristling with interactive possibilities, plots and adventure hooks if your PCs are so inclined. Each also offers new d20 crunchy bits to add to your game as well, from prestige classes to poisons, from new spells to new monsters. The beauty and ease of use are in their presentation. A DM could use a town as a stop on a longer journey to introduce some roleplaying with lifelike NPCs, or weave in the various plot elements of the community to create a danger or complication the PCs must overcome, becoming a full adventure. Some adventurers will pass through heedless of a danger that may lurk just below the surface. They’re also useable multiple times; PCs might not discover the danger at first visit, but may later when they return!</p><p></p><p>It will be compliant with D&D 3.5</p><p></p><p>-DM Jeff</p><p></p><p>P.S. Thanks for asking!</p></blockquote><p></p>
[QUOTE="DM_Jeff, post: 963259, member: 3687"] [b]Halls of Wood & Stone[/b] Here's text from the intro of the book itself, it helps explain a great deal, I do hope! Welcome to Halls of Wood, Halls of Stone, a collection of fascinating, living communities you can drop right into your home campaign world with a minimum of work. Each community is a Thorp, Hamlet, Village or Small Town complete with stat blocks conforming to the rules presented in the DMG and a full history and background with notes on customs, laws, religion, and more. Each presents a different interesting culture, NPCs bristling with interactive possibilities, plots and adventure hooks if your PCs are so inclined. Each also offers new d20 crunchy bits to add to your game as well, from prestige classes to poisons, from new spells to new monsters. The beauty and ease of use are in their presentation. A DM could use a town as a stop on a longer journey to introduce some roleplaying with lifelike NPCs, or weave in the various plot elements of the community to create a danger or complication the PCs must overcome, becoming a full adventure. Some adventurers will pass through heedless of a danger that may lurk just below the surface. They’re also useable multiple times; PCs might not discover the danger at first visit, but may later when they return! It will be compliant with D&D 3.5 -DM Jeff P.S. Thanks for asking! [/QUOTE]
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