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Halls of Wood, Halls of Stone (TLG PR)
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<blockquote data-quote="snak" data-source="post: 963625" data-attributes="member: 2474"><p>Because Jeff is not the sole author. He is the Jack-of-all-trades leader on this project. </p><p></p><p></p><p></p><p>I feel compelled to don my pimp hat. I must admit a bias for the Halls because I wrote two of the locations. Seeker's Rest and Phaelin's Cove coalesced while listening to a looped mix of the Beatles Abbey Road album and the Twin Peaks soundtrack. </p><p></p><p>Apparently one side effect of this creative process is that when read backwards Seeker's Rest and Phaelin's Cove asks the following questions:</p><p></p><p>Do you like Giants? </p><p>Do you like Kung Fu? </p><p>Does the idea of a Giant practicing kung fu get your jubblets glistening?</p><p>Does your adventuring party need a mountain respite from the elements? </p><p>Does your "just kick in the door!" fighter type need to be taken down a notch? </p><p>Does the smell of salt air and the cooing sound of gently lapping waves freak you out because you can't see what's beneath the water?</p><p></p><p>If you answer yes to more than one of these questions then Halls could be a great addition to your D&D game.</p><p></p><p>It should be noted here that this project started before 7 cities was announced and is quite different in scope. I'm not bashing 7 Cities, I'm just saying it's not more of the same dang thing.</p><p></p><p>Now as a DM do you need hardcore demographics to entice your players? </p><p></p><p>Pc's-"And now we must venture to Booridin, tell us great sage what you know of this city."</p><p></p><p>DM as sage-"It is 32% halfling with a definite chaotic good leaning."</p><p></p><p>Yawn.</p><p></p><p>The halls are geared towards giving a DM quick descriptions, imagery, and sensations of a locations inhabitants, history, and the possible conflict of motivations that may exist.</p><p></p><p>PC-"Now we must travel to the city of Booradin. Oh great sage how shall we proceed."</p><p></p><p>Dm as sage-"By ship is fastest, but be warned the sea is vast and waters deep. Many a sailor has lost their way in the uncharted waters of the north."</p><p></p><p>PC to party-"Not to worry mates we will skirt the shoreline. I heard some bard telling a tale of a Cove where we could put in for fresh supplies."</p><p></p><p>More attentive PC-"didn't that same bard describe the waters about those parts as 'troubled and rife with a lingering odor of death?"</p><p></p><p>PC-"yada, yada, yada. He lost me after his fifth lute solo..."</p><p></p><p>And thus a perilous journey is spawned.</p><p></p><p>On a mushy side note.</p><p></p><p>I've had the pleasure of playing at his D&D table for several years now and can attest to the man's passion for the game and keen eye for game mechanics. Writer, editor, game-mechanic minion of Gozer he does it all.</p></blockquote><p></p>
[QUOTE="snak, post: 963625, member: 2474"] Because Jeff is not the sole author. He is the Jack-of-all-trades leader on this project. I feel compelled to don my pimp hat. I must admit a bias for the Halls because I wrote two of the locations. Seeker's Rest and Phaelin's Cove coalesced while listening to a looped mix of the Beatles Abbey Road album and the Twin Peaks soundtrack. Apparently one side effect of this creative process is that when read backwards Seeker's Rest and Phaelin's Cove asks the following questions: Do you like Giants? Do you like Kung Fu? Does the idea of a Giant practicing kung fu get your jubblets glistening? Does your adventuring party need a mountain respite from the elements? Does your "just kick in the door!" fighter type need to be taken down a notch? Does the smell of salt air and the cooing sound of gently lapping waves freak you out because you can't see what's beneath the water? If you answer yes to more than one of these questions then Halls could be a great addition to your D&D game. It should be noted here that this project started before 7 cities was announced and is quite different in scope. I'm not bashing 7 Cities, I'm just saying it's not more of the same dang thing. Now as a DM do you need hardcore demographics to entice your players? Pc's-"And now we must venture to Booridin, tell us great sage what you know of this city." DM as sage-"It is 32% halfling with a definite chaotic good leaning." Yawn. The halls are geared towards giving a DM quick descriptions, imagery, and sensations of a locations inhabitants, history, and the possible conflict of motivations that may exist. PC-"Now we must travel to the city of Booradin. Oh great sage how shall we proceed." Dm as sage-"By ship is fastest, but be warned the sea is vast and waters deep. Many a sailor has lost their way in the uncharted waters of the north." PC to party-"Not to worry mates we will skirt the shoreline. I heard some bard telling a tale of a Cove where we could put in for fresh supplies." More attentive PC-"didn't that same bard describe the waters about those parts as 'troubled and rife with a lingering odor of death?" PC-"yada, yada, yada. He lost me after his fifth lute solo..." And thus a perilous journey is spawned. On a mushy side note. I've had the pleasure of playing at his D&D table for several years now and can attest to the man's passion for the game and keen eye for game mechanics. Writer, editor, game-mechanic minion of Gozer he does it all. [/QUOTE]
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