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<blockquote data-quote="Vocenoctum" data-source="post: 3805855" data-attributes="member: 2477"><p>I think the original tagline of "Combat Evolved" was accurate enough. Each one has advanced the FPS in small ways, but nothing revolutionary. The plot is solid and you can invest as much as you want into it. It's not without it's flaws, but the "shield" system replacing "health packs" was a minor detail that changed things greatly, IMO.</p><p></p><p>For story elements, the first was best, since there was a lot more to discover. 2 was hurt by the fact you only played the lead character half the time, 3 was a solid ending. All were too short, and the levels are repetitious. (Especially Halo1. Quite often you're literally running from point A to point B, then back again. Even when you're not, the architecture is similar.)</p><p></p><p>For gameplay, I think a lot of it really is not so much advancing FPS's, but advancing CONSOLE FPS's. Even today a lot of console FPS is just badly designed. (Looking for HaloWars to do the same to RTS.) The game runs smoothly, the dual triggers are great for grenades and in 2 & 3, dual wielding was lots of fun.</p><p></p><p>Halo was never the leader in hi-graphics, but always a solid play experience that was a lot of fun.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 3805855, member: 2477"] I think the original tagline of "Combat Evolved" was accurate enough. Each one has advanced the FPS in small ways, but nothing revolutionary. The plot is solid and you can invest as much as you want into it. It's not without it's flaws, but the "shield" system replacing "health packs" was a minor detail that changed things greatly, IMO. For story elements, the first was best, since there was a lot more to discover. 2 was hurt by the fact you only played the lead character half the time, 3 was a solid ending. All were too short, and the levels are repetitious. (Especially Halo1. Quite often you're literally running from point A to point B, then back again. Even when you're not, the architecture is similar.) For gameplay, I think a lot of it really is not so much advancing FPS's, but advancing CONSOLE FPS's. Even today a lot of console FPS is just badly designed. (Looking for HaloWars to do the same to RTS.) The game runs smoothly, the dual triggers are great for grenades and in 2 & 3, dual wielding was lots of fun. Halo was never the leader in hi-graphics, but always a solid play experience that was a lot of fun. [/QUOTE]
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