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Halo 3
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<blockquote data-quote="Asmor" data-source="post: 3816042" data-attributes="member: 1154"><p>Honestly, I don't know.</p><p></p><p>I think it's just that it appeals to such a broad base...</p><p></p><p>Consider this: A game is considered the holy grail to a small number of people, who would pay anything for it. However, only that small group of people are willing to buy it.</p><p></p><p>On the other hand, another game isn't considered the best thing since sliced bread by most, but it is really good and worth the money to pretty much everyone out there. Even though it doesn't inspire as passionate a response as the previous game, this "good enough" game will sell millions of copies, not because it's the best ever, but because almost everyone thinks it's worth buying.</p><p></p><p>However, the marketing droids out there don't care about that... All they see is that the game sold umpteen million copies, so they set up the hype machine for the next game, and hype feeds on hype in something like a marketing feedback loop.</p><p></p><p>And there you have it: My explanation both for Halo's financial success, and for its hype.</p><p></p><p>For whatever reason, Halo just appeals to almost everybody. Personally, Halo's the kind of shooter I'm usually not fond of. I tend to prefer games like Quake and Unreal Tournament, fast-paced games where you run fast, jump a lot, and don't have to worry about reloading. Halo's the sort of game I'd usually shun because it's not that fast...</p><p></p><p>But I like Halo. I don't know why. I just do. It's damn fun.</p></blockquote><p></p>
[QUOTE="Asmor, post: 3816042, member: 1154"] Honestly, I don't know. I think it's just that it appeals to such a broad base... Consider this: A game is considered the holy grail to a small number of people, who would pay anything for it. However, only that small group of people are willing to buy it. On the other hand, another game isn't considered the best thing since sliced bread by most, but it is really good and worth the money to pretty much everyone out there. Even though it doesn't inspire as passionate a response as the previous game, this "good enough" game will sell millions of copies, not because it's the best ever, but because almost everyone thinks it's worth buying. However, the marketing droids out there don't care about that... All they see is that the game sold umpteen million copies, so they set up the hype machine for the next game, and hype feeds on hype in something like a marketing feedback loop. And there you have it: My explanation both for Halo's financial success, and for its hype. For whatever reason, Halo just appeals to almost everybody. Personally, Halo's the kind of shooter I'm usually not fond of. I tend to prefer games like Quake and Unreal Tournament, fast-paced games where you run fast, jump a lot, and don't have to worry about reloading. Halo's the sort of game I'd usually shun because it's not that fast... But I like Halo. I don't know why. I just do. It's damn fun. [/QUOTE]
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