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Halo of Warding
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<blockquote data-quote="nogray" data-source="post: 5555598" data-attributes="member: 28028"><p><strong>A "Huh?" and some comments</strong></p><p></p><p></p><p></p><p>Well, that part, at least, is false. No where in the article are reach weapons mentioned or implied, greatspear or otherwise. In fact, the only place where any form of reach might be implied -- or even vaguely useful -- is in the Halo of Warding feat.</p><p></p><p>Note that this is a lot less intuitive than Polearm Gamble, as the only polearm lacking reach is the Talenta Sharrash (which has the "small" property), so it is ... very uncommon ... for a Polearm Gambler to lack any reach. That's hardly the case with the two Avenger abilities (Warding Blade and Halo of Warding).</p><p></p><p>The rules-as-written obviously supports the interpretation that these abilities can only be used with a reach-weapon-equipped character, thanks to the timing of opportunity actions as interrupts. That being said, I think it is also possible that the intention of these feats (and that power) was to allow characters to punish anyone that moves in. Given that intent (attacking more than once in a round so you can get multiple creatures trying to close), the only possible action types are free actions and opportunity actions.</p><p></p><p>Unaltered free actions don't really work, though, as (at least for Warding Blade and Polearm Gamble) forced movement still seems to trigger punishment. (Only halo of warding specifically excludes forced movement, shifting, and teleportation from punishment.) You would have to limit the free action to "As a free action, once per turn" in order for these things to not over-synergise with area forced move powers. In fact, since there are several other Avenger powers that pull, you would further want to limit it to "not on your turn" or else the Avenger could do some interesting yo-yo attacks. The only possible way to phrase the free action version would be "as a free action, once per turn but not on your own turn," and that is an odd turn of phrase.</p><p></p><p>I think it's likely (though I don't know for sure) that the writers just picked the action type that allows for multiple actions per round (but once per turn), but not acting on your own turn -- opportunity actions -- and neglected that the interrupt-like timing might invalidate the attack for non-reach users. I know that I would, as a DM, allow non-reach-imbued users of Warding Blade, Halo of Warding, and Polearm Gamble with-a-Talenta-Sharrash to all provide their attacks as expected, even if it meant that those would technically be with "reaction" instead of "interrupt" timing.</p></blockquote><p></p>
[QUOTE="nogray, post: 5555598, member: 28028"] [b]A "Huh?" and some comments[/b] Well, that part, at least, is false. No where in the article are reach weapons mentioned or implied, greatspear or otherwise. In fact, the only place where any form of reach might be implied -- or even vaguely useful -- is in the Halo of Warding feat. Note that this is a lot less intuitive than Polearm Gamble, as the only polearm lacking reach is the Talenta Sharrash (which has the "small" property), so it is ... very uncommon ... for a Polearm Gambler to lack any reach. That's hardly the case with the two Avenger abilities (Warding Blade and Halo of Warding). The rules-as-written obviously supports the interpretation that these abilities can only be used with a reach-weapon-equipped character, thanks to the timing of opportunity actions as interrupts. That being said, I think it is also possible that the intention of these feats (and that power) was to allow characters to punish anyone that moves in. Given that intent (attacking more than once in a round so you can get multiple creatures trying to close), the only possible action types are free actions and opportunity actions. Unaltered free actions don't really work, though, as (at least for Warding Blade and Polearm Gamble) forced movement still seems to trigger punishment. (Only halo of warding specifically excludes forced movement, shifting, and teleportation from punishment.) You would have to limit the free action to "As a free action, once per turn" in order for these things to not over-synergise with area forced move powers. In fact, since there are several other Avenger powers that pull, you would further want to limit it to "not on your turn" or else the Avenger could do some interesting yo-yo attacks. The only possible way to phrase the free action version would be "as a free action, once per turn but not on your own turn," and that is an odd turn of phrase. I think it's likely (though I don't know for sure) that the writers just picked the action type that allows for multiple actions per round (but once per turn), but not acting on your own turn -- opportunity actions -- and neglected that the interrupt-like timing might invalidate the attack for non-reach users. I know that I would, as a DM, allow non-reach-imbued users of Warding Blade, Halo of Warding, and Polearm Gamble with-a-Talenta-Sharrash to all provide their attacks as expected, even if it meant that those would technically be with "reaction" instead of "interrupt" timing. [/QUOTE]
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