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HALP! New to 4E, 3.5 makes me not understand :(
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<blockquote data-quote="NMcCoy" data-source="post: 4754817" data-attributes="member: 61546"><p>You do have line of sight to this monster, and can attack with no penalty. Your ally gives you Cover against that monster's Ranged (and only Ranged) attacks.</p><p></p><p>There is no such penalty, but if another enemy blocks your line to the target they grant it cover against your Ranged attacks.</p><p></p><p>Concealment is a -2 penalty to Melee and Ranged attacks against the target. You can still see it normally. Total Concealment is a -5 penalty, and if the enemy is Hidden you don't know what square it's in.</p><p></p><p>It can attack you, but your ally grants you Cover if the monster uses a Ranged attack.</p><p></p><p>This is correct.</p><p></p><p>All of this is legitimate usage of a Close Blast.</p><p></p><p></p><p>Normally, when you fall you end up prone when you hit the ground. I would rule that creatures forced to occupy the same space (by falling for example) are squeezing, but that's RAI.</p><p></p><p>The dwarf reduces the forced movement by 1. If the movement would push the dwarf off the edge still, the dwarf gets a saving throw to fall prone instead of off the edge (as usual when forced off an edge). If the dwarf makes this save, then the dwarf gets another save to avoid becoming prone after all.</p><p></p><p>This is within the DM's purview to decide as the situation warrants. I would require another Athletics check to stay on the wall.</p><p></p><p>Again, DM's discretion to decide. Skill checks are appropriate.</p><p></p><p>Athletics checks to climb are incorporated part of a move action. You climb at half your speed. See p.182 of the PHB.</p><p></p><p>Have the player make a Climb check against the surface's DC to maintain their grip. (p.182).</p><p></p><p>To perform a ritual, you must be trained in the key skill of that ritual. If your cleric is trained in Arcana they can perform any Arcana rituals they have.</p><p></p><p>The disk "floats a foot off the ground". If it's higher than that, I'd rule that it drops until it's a foot off whatever ground is below it, and the player takes falling damage accordingly. You can ride the disk in combat, if you like, but note that while you can command the disk to <em>move</em> you cannot command it to <em>shift</em>...</p><p></p><p>Only if the pit is less than a foot deep. One square is five feet by five feet. The disk is 3 feet in diameter.</p><p></p><p>Absolutely.</p><p></p><p>The player is placed in any available open space adjacent to the trap, not just the one they left.</p><p></p><p>Recovering from dying does not make you stand up. If you're standing from prone, you can shift 1 square if your space is occupied. Per PHB 282: "Occupied Space: If your space is occupied by another creature, you can shift 1 square, as part of this move action, to stand up in an adjacent unoccupied space. If your space and all adjacent squares are occupied by other creatures, you can’t stand up."</p><p></p><p>"Adjacent" includes vertical "squares" as well. </p><p></p><p>Yes.</p><p></p><p>The damage dealt is automatic, with no attack roll needed.</p><p></p><p>Your "Intelligence modifier" (which is what the damage says) is based on the Int score alone. The other thing is "Mod + 1/2 Level", which is used for defenses, attack rolls, skill checks, and ability checks.</p><p></p><p></p><p>When you are proficient with a weapon, you add that weapon's proficiency bonus to Weapon attack powers. Some weapons have a +2 proficiency, some have a +3. Regardless, Magic Missile is an Implement attack and never gets a proficiency bonus.</p></blockquote><p></p>
[QUOTE="NMcCoy, post: 4754817, member: 61546"] You do have line of sight to this monster, and can attack with no penalty. Your ally gives you Cover against that monster's Ranged (and only Ranged) attacks. There is no such penalty, but if another enemy blocks your line to the target they grant it cover against your Ranged attacks. Concealment is a -2 penalty to Melee and Ranged attacks against the target. You can still see it normally. Total Concealment is a -5 penalty, and if the enemy is Hidden you don't know what square it's in. It can attack you, but your ally grants you Cover if the monster uses a Ranged attack. This is correct. All of this is legitimate usage of a Close Blast. Normally, when you fall you end up prone when you hit the ground. I would rule that creatures forced to occupy the same space (by falling for example) are squeezing, but that's RAI. The dwarf reduces the forced movement by 1. If the movement would push the dwarf off the edge still, the dwarf gets a saving throw to fall prone instead of off the edge (as usual when forced off an edge). If the dwarf makes this save, then the dwarf gets another save to avoid becoming prone after all. This is within the DM's purview to decide as the situation warrants. I would require another Athletics check to stay on the wall. Again, DM's discretion to decide. Skill checks are appropriate. Athletics checks to climb are incorporated part of a move action. You climb at half your speed. See p.182 of the PHB. Have the player make a Climb check against the surface's DC to maintain their grip. (p.182). To perform a ritual, you must be trained in the key skill of that ritual. If your cleric is trained in Arcana they can perform any Arcana rituals they have. The disk "floats a foot off the ground". If it's higher than that, I'd rule that it drops until it's a foot off whatever ground is below it, and the player takes falling damage accordingly. You can ride the disk in combat, if you like, but note that while you can command the disk to [i]move[/i] you cannot command it to [i]shift[/i]... Only if the pit is less than a foot deep. One square is five feet by five feet. The disk is 3 feet in diameter. Absolutely. The player is placed in any available open space adjacent to the trap, not just the one they left. Recovering from dying does not make you stand up. If you're standing from prone, you can shift 1 square if your space is occupied. Per PHB 282: "Occupied Space: If your space is occupied by another creature, you can shift 1 square, as part of this move action, to stand up in an adjacent unoccupied space. If your space and all adjacent squares are occupied by other creatures, you can’t stand up." "Adjacent" includes vertical "squares" as well. Yes. The damage dealt is automatic, with no attack roll needed. Your "Intelligence modifier" (which is what the damage says) is based on the Int score alone. The other thing is "Mod + 1/2 Level", which is used for defenses, attack rolls, skill checks, and ability checks. When you are proficient with a weapon, you add that weapon's proficiency bonus to Weapon attack powers. Some weapons have a +2 proficiency, some have a +3. Regardless, Magic Missile is an Implement attack and never gets a proficiency bonus. [/QUOTE]
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HALP! New to 4E, 3.5 makes me not understand :(
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