Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
HALP! New to 4E, 3.5 makes me not understand :(
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Burrito Al Pastor" data-source="post: 4755032" data-attributes="member: 27303"><p>All movement is expressed in units of squares; thus, altitude is measured in squares.</p><p></p><p>Movement is never taken in fractions of a square.</p><p></p><p>Thus, all creatures are always in vertical strata of one-square (i.e. 5') increments.</p><p></p><p>(Incidentally, the ability of creatures to ascend or descend diagonally isn't really a rule in itself, but a natural result of the new grid movement applied to a grid system - you can move as many squares on one axis as you do on another, and this works the same if your second axis is a Y or a Z axis. Strictly speaking, you shouldn't be able to ascend or descend more than your speed in a round, but it would be so incredibly rare that a creature would need to do so that to include a note as such would result in rules clutter.)</p><p></p><p>As far as how much vertical space creatures take up, it's not really ever addressed, but it's also something that would virtually never actually matter. It's simplest to assume that a creature takes up as many vertical spaces as they do horizontal spaces, simply for the sake of convention and simplicity; people aren't going to be two squares tall, and dragons aren't going to be one square tall. That's how it worked in 3.5 when they fixed all the nonstandard sizes of 3.0, and the size rules haven't otherwise changed much since then, so I can't see any reason why one should assume height is any different.</p></blockquote><p></p>
[QUOTE="Burrito Al Pastor, post: 4755032, member: 27303"] All movement is expressed in units of squares; thus, altitude is measured in squares. Movement is never taken in fractions of a square. Thus, all creatures are always in vertical strata of one-square (i.e. 5') increments. (Incidentally, the ability of creatures to ascend or descend diagonally isn't really a rule in itself, but a natural result of the new grid movement applied to a grid system - you can move as many squares on one axis as you do on another, and this works the same if your second axis is a Y or a Z axis. Strictly speaking, you shouldn't be able to ascend or descend more than your speed in a round, but it would be so incredibly rare that a creature would need to do so that to include a note as such would result in rules clutter.) As far as how much vertical space creatures take up, it's not really ever addressed, but it's also something that would virtually never actually matter. It's simplest to assume that a creature takes up as many vertical spaces as they do horizontal spaces, simply for the sake of convention and simplicity; people aren't going to be two squares tall, and dragons aren't going to be one square tall. That's how it worked in 3.5 when they fixed all the nonstandard sizes of 3.0, and the size rules haven't otherwise changed much since then, so I can't see any reason why one should assume height is any different. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
HALP! New to 4E, 3.5 makes me not understand :(
Top