Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Halving Hitpoints
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Archus" data-source="post: 4466490" data-attributes="member: 25334"><p>I've run my players through Kobold Hall (5 encounters) and we are 8 encounters into Keep on the Shadowfell - everyone is now 3rd level (some of the encounters are tough, made tougher in some cases with more minions and the quest xp has pushed them over). I noticed that combats were dragging* in places, especially with elites and solos, and players were observing the kobolds had more hit points than they did. The dragon encounter dragged so much I was leery of ever using a solo again (bad dice all around didn't help).</p><p></p><p>So for the last 3 encounters (KotSF Excavation Site, Maze of Caves, and Kruthik Lair) I halved the monster HP. The fights definitely went quicker but the characters were still hurt - in the case of the Kruthik Lair they felt like they were on the set of the Alien's movie. The module doesn't mention it at all in tactics, but the kruthik all have burrowing so should be able to pop out of the walls and cut off escape as well as climbing to basically move over the group on the ceiling.</p><p></p><p>I may play with the percentage of HP but somewhere between 50% and 75% of the current HP looks like sweet spot for me at least. Enough to threaten the group and whittle away at their resources the way I expect encounters to do, but fast enough not to get bored.</p><p></p><p>As an FYI, I prefer using more minions than the modules (or monster manual) seem to. Because the group is 1 level higher in KotSF than expected, I've been padding the encounters with minions. Minions are still a threat (especially the Kruthik with their area, or the goblin minions giving the guard drakes their bonus damage for allies being near).</p><p></p><p>*We play face to face but recently switched to using Maptool and a projector for the map and it has slowed us down some while we get used to it. But even with the old battle map it was slow.</p></blockquote><p></p>
[QUOTE="Archus, post: 4466490, member: 25334"] I've run my players through Kobold Hall (5 encounters) and we are 8 encounters into Keep on the Shadowfell - everyone is now 3rd level (some of the encounters are tough, made tougher in some cases with more minions and the quest xp has pushed them over). I noticed that combats were dragging* in places, especially with elites and solos, and players were observing the kobolds had more hit points than they did. The dragon encounter dragged so much I was leery of ever using a solo again (bad dice all around didn't help). So for the last 3 encounters (KotSF Excavation Site, Maze of Caves, and Kruthik Lair) I halved the monster HP. The fights definitely went quicker but the characters were still hurt - in the case of the Kruthik Lair they felt like they were on the set of the Alien's movie. The module doesn't mention it at all in tactics, but the kruthik all have burrowing so should be able to pop out of the walls and cut off escape as well as climbing to basically move over the group on the ceiling. I may play with the percentage of HP but somewhere between 50% and 75% of the current HP looks like sweet spot for me at least. Enough to threaten the group and whittle away at their resources the way I expect encounters to do, but fast enough not to get bored. As an FYI, I prefer using more minions than the modules (or monster manual) seem to. Because the group is 1 level higher in KotSF than expected, I've been padding the encounters with minions. Minions are still a threat (especially the Kruthik with their area, or the goblin minions giving the guard drakes their bonus damage for allies being near). *We play face to face but recently switched to using Maptool and a projector for the map and it has slowed us down some while we get used to it. But even with the old battle map it was slow. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Halving Hitpoints
Top