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General Tabletop Discussion
*Pathfinder & Starfinder
Halving Hitpoints
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<blockquote data-quote="Stalker0" data-source="post: 4476153" data-attributes="member: 5889"><p>In my opinion, PCs get bloodied way too often to use this against them. Monsters have a lot more hit points than players do, and while players do more damage, its not that much more.</p><p></p><p>As for the double damaged rule, I posted another thread about the idea, but didn't get any feedback.</p><p></p><p>Instead of doubling damage, I say apply a striker mechanic to it.</p><p></p><p>Bloodied Strike: Once per round, a PC can add 5 extra damage to an attack against a bloodied target, 10 at paragon, and 15 at epic.</p><p></p><p></p><p>This takes away the problem with multiple attacks, the math is simple and easy, and I believe it would accomplish a lot of what people are going for with the half hp idea. Further, it just makes players feel cool, who doesn't want to get to bust out some big damage once in a while?</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4476153, member: 5889"] In my opinion, PCs get bloodied way too often to use this against them. Monsters have a lot more hit points than players do, and while players do more damage, its not that much more. As for the double damaged rule, I posted another thread about the idea, but didn't get any feedback. Instead of doubling damage, I say apply a striker mechanic to it. Bloodied Strike: Once per round, a PC can add 5 extra damage to an attack against a bloodied target, 10 at paragon, and 15 at epic. This takes away the problem with multiple attacks, the math is simple and easy, and I believe it would accomplish a lot of what people are going for with the half hp idea. Further, it just makes players feel cool, who doesn't want to get to bust out some big damage once in a while? [/QUOTE]
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Halving Hitpoints
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