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General Tabletop Discussion
*Dungeons & Dragons
Halving the natural healing rate?
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<blockquote data-quote="Ancalagon" data-source="post: 6843356" data-attributes="member: 23"><p>Woah, resting gives you half your HD *and* full HP!? That's even more natural healing than I thought! (thank you for that clarification). </p><p></p><p>The monk's ability doesn't bother me as it is a mystical, near magical power representing the monk's great control over his or her body. The fighter's second wind represent inner reserves of willpower and grit that a professional warrior can rely on - he or she doesn't need a short rest to regain a small burst of HP. Besides, with a bit less natural healing this fighter ability becomes more important, and the consensus on the board seems to be that the fighter could do with a little boost <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>When a party receives a sound trashing and isn't able to automatically heal up after a long rest, it can slow the game down but it also has two effects.</p><p></p><p>First, this can be a bit like a minor defeat for the party. Not a TPK, but enough to make them reflect. Even if the party won the battle, it still stings. </p><p></p><p>Furthermore, if this is a "time is short" adventure and the party must press on without their full HP, it creates a lot of dramatic tension, and I think that can be a good thing.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 6843356, member: 23"] Woah, resting gives you half your HD *and* full HP!? That's even more natural healing than I thought! (thank you for that clarification). The monk's ability doesn't bother me as it is a mystical, near magical power representing the monk's great control over his or her body. The fighter's second wind represent inner reserves of willpower and grit that a professional warrior can rely on - he or she doesn't need a short rest to regain a small burst of HP. Besides, with a bit less natural healing this fighter ability becomes more important, and the consensus on the board seems to be that the fighter could do with a little boost :) When a party receives a sound trashing and isn't able to automatically heal up after a long rest, it can slow the game down but it also has two effects. First, this can be a bit like a minor defeat for the party. Not a TPK, but enough to make them reflect. Even if the party won the battle, it still stings. Furthermore, if this is a "time is short" adventure and the party must press on without their full HP, it creates a lot of dramatic tension, and I think that can be a good thing. [/QUOTE]
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Halving the natural healing rate?
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