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Hammer Golem conversion
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<blockquote data-quote="Shade" data-source="post: 39401" data-attributes="member: 287"><p>BOZ, I checked the MC Annual, and the version there had no additional info on the pounding force ability. The entry appeared to be almost identical to the original Dragon article. Thanks for the tip, though. </p><p></p><p>Krishnath - I agree that an additional spell weakness would be fine, but I didn't want to add anything to the conversion. I wanted to adhere to the original creator's intentions, and leave it up to DMs to customize it as they'd like. I compared the Iron and Stone golems to their 2E counterparts, and they appeared to have the same weaknesses as before, with no additional weaknesses. As designed by the author, the hammer golem's only weakness was the <em>wish</em> spell.</p><p></p><p>Deranged Youth - Like the brain golem, I didn't include construction costs and the like since the orginal author didn't include any provisions for construction. Personally, I'd probably go with the following:</p><p></p><p>The golem costs 100,000 gp to create, including 1,500 gp for the body and 11,200 gp for the adamantine half-plate. Assembling the body requires a successful Craft (sculpting or masonry) check (DC 20). The ritual requires a 16th-level dwarven creator who can cast divine spells. Completing the ritual drains 2,000 XP from the creator and requires animate objects, geas/quest, repulsion, prayer, and spiritual hammer.</p></blockquote><p></p>
[QUOTE="Shade, post: 39401, member: 287"] BOZ, I checked the MC Annual, and the version there had no additional info on the pounding force ability. The entry appeared to be almost identical to the original Dragon article. Thanks for the tip, though. Krishnath - I agree that an additional spell weakness would be fine, but I didn't want to add anything to the conversion. I wanted to adhere to the original creator's intentions, and leave it up to DMs to customize it as they'd like. I compared the Iron and Stone golems to their 2E counterparts, and they appeared to have the same weaknesses as before, with no additional weaknesses. As designed by the author, the hammer golem's only weakness was the [I]wish[/I] spell. Deranged Youth - Like the brain golem, I didn't include construction costs and the like since the orginal author didn't include any provisions for construction. Personally, I'd probably go with the following: The golem costs 100,000 gp to create, including 1,500 gp for the body and 11,200 gp for the adamantine half-plate. Assembling the body requires a successful Craft (sculpting or masonry) check (DC 20). The ritual requires a 16th-level dwarven creator who can cast divine spells. Completing the ritual drains 2,000 XP from the creator and requires animate objects, geas/quest, repulsion, prayer, and spiritual hammer. [/QUOTE]
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