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Hammer Kick ... ?
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<blockquote data-quote="Aus_Snow" data-source="post: 3063235" data-attributes="member: 29112"><p>The question mark is because I don't really know how to get this feat off the ground at this early stage, so to speak. That's why I'm posting, actually.</p><p></p><p>So anyway, I want characters to be able to do that cool 'leap in the air and hammer both feet into someone's chest/head/whatever' type maneouvre. Mr. Gemmell, I'm looking at you <span style="font-size: 9px">(hope you're in a better place now, man)</span>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>So far, I figure there should be something like a Balance check to avoid being prone afterward (for the person kicking). It should definitely be a standard action.. partly because moving then launching into the kick might be quite a popular chain of events (as per in books and such).</p><p></p><p>Extra damage is of course on the agenda. And a knockdown effect. Hm. Just thought I'd see what advice I might be lucky enough to get. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Maybe it wouldn't even be a feat; perhaps just a thing anyone can do, with or without some prereq's. Hrm.</p><p></p><p></p><p>edited once now.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 3063235, member: 29112"] The question mark is because I don't really know how to get this feat off the ground at this early stage, so to speak. That's why I'm posting, actually. So anyway, I want characters to be able to do that cool 'leap in the air and hammer both feet into someone's chest/head/whatever' type maneouvre. Mr. Gemmell, I'm looking at you [size=1](hope you're in a better place now, man)[/size]. :( So far, I figure there should be something like a Balance check to avoid being prone afterward (for the person kicking). It should definitely be a standard action.. partly because moving then launching into the kick might be quite a popular chain of events (as per in books and such). Extra damage is of course on the agenda. And a knockdown effect. Hm. Just thought I'd see what advice I might be lucky enough to get. :) Maybe it wouldn't even be a feat; perhaps just a thing anyone can do, with or without some prereq's. Hrm. edited once now. [/QUOTE]
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