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Hammer of the Dwarven Lords
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<blockquote data-quote="Crothian" data-source="post: 2011873" data-attributes="member: 232"><p>Hammer Dwarven Lords</p><p></p><p> In the days of D&D dwarves have always been a rather well depicted and well defined race. Racial books in d20 were one of the first areas covered. Green Ronin had a very good on in Hammer and Helm, Bad Axe Games had their highly respected Heroes of High Favor: Dwarves, and Mongoose had the under appreciated Quintessential Dwarf. Yet, even with three solid books to reference there is always room for more especially one of quality. Hammer Dwarven Lords is another good book on Dwarves that will serve well as a stand alone or in conjunction with the other books. </p><p></p><p> Hammer Dwarven Lords is a new PDF by Dark Quest Games. They have put out some very good books like Dweomercraft: Familiars, Moon Elves, Death: Guardian at the Gate, and In the Saddle. They have a good handle on PDF publishers and are one of the unsung companies that constantly do good work. Hammer Dwarven Lords is eighty-six pages long. It is well laid out with excellent art. The book has good production values and is fully book marked. </p><p></p><p> The one thing that Hammer Dwarven Lords really excels at is the details. It has a few really well defined dwarven cultures, dwarven gods, and dwarven society. It describes the life of the dwarf from birth to death. The level of detail really makes this book stand out. </p><p></p><p> The first three chapters covers three different dwarven clans. Each is fully detailed as to what the dwarves do from birth on. The culture, art, fashion, government, religion, and foods are all discussed. These dwarves seem alive with the detail giving some great ideas for both players and game masters. This is a very strong set of chapters and really covers a lot of information. </p><p></p><p> There is a small chapter on gods making them easy to use, but not taking up too much space for people that are wanting to use their own deities. There are a few new domains and almost fifty new spells. There is plenty of new equipment but the highlight is the wide assortment of new alcoholic beverages. The details are again great in these sections. </p><p></p><p> The book finishes with feats for dwarven wrestling and some new classes. The classes are thought out and well balanced. I like how they are in the back of the book as the clear emphasis is on the details of the clans and their people. </p><p></p><p> The Hammer Dwarven Lords is a very well written book that covers lots of areas. It has a good amount of rules and detailed text, but the writing and the details are clearly the emphasis of the book. Once again Dark Quest Games has done a very good job of detailing a race and subject matter in great way.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2011873, member: 232"] Hammer Dwarven Lords In the days of D&D dwarves have always been a rather well depicted and well defined race. Racial books in d20 were one of the first areas covered. Green Ronin had a very good on in Hammer and Helm, Bad Axe Games had their highly respected Heroes of High Favor: Dwarves, and Mongoose had the under appreciated Quintessential Dwarf. Yet, even with three solid books to reference there is always room for more especially one of quality. Hammer Dwarven Lords is another good book on Dwarves that will serve well as a stand alone or in conjunction with the other books. Hammer Dwarven Lords is a new PDF by Dark Quest Games. They have put out some very good books like Dweomercraft: Familiars, Moon Elves, Death: Guardian at the Gate, and In the Saddle. They have a good handle on PDF publishers and are one of the unsung companies that constantly do good work. Hammer Dwarven Lords is eighty-six pages long. It is well laid out with excellent art. The book has good production values and is fully book marked. The one thing that Hammer Dwarven Lords really excels at is the details. It has a few really well defined dwarven cultures, dwarven gods, and dwarven society. It describes the life of the dwarf from birth to death. The level of detail really makes this book stand out. The first three chapters covers three different dwarven clans. Each is fully detailed as to what the dwarves do from birth on. The culture, art, fashion, government, religion, and foods are all discussed. These dwarves seem alive with the detail giving some great ideas for both players and game masters. This is a very strong set of chapters and really covers a lot of information. There is a small chapter on gods making them easy to use, but not taking up too much space for people that are wanting to use their own deities. There are a few new domains and almost fifty new spells. There is plenty of new equipment but the highlight is the wide assortment of new alcoholic beverages. The details are again great in these sections. The book finishes with feats for dwarven wrestling and some new classes. The classes are thought out and well balanced. I like how they are in the back of the book as the clear emphasis is on the details of the clans and their people. The Hammer Dwarven Lords is a very well written book that covers lots of areas. It has a good amount of rules and detailed text, but the writing and the details are clearly the emphasis of the book. Once again Dark Quest Games has done a very good job of detailing a race and subject matter in great way. [/QUOTE]
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