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hamper this paladin
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<blockquote data-quote="Meeki" data-source="post: 2462299" data-attributes="member: 17257"><p>Make him fight a flying opponent with DR. Paladins generally have very few feats and in my experience DR and flying screws them over because of their relatively low damage output and lack of skill with a ranged weapon. Plus, unless you play with ranged smiting feats, he wont be able to smite a flying opponent. He could prepare an action to attack when the flying opponent comes near to attack, that is if the flying opponent doesnt have ranged attacks. Generally these combats take a long time. A nightwing might make a worthwhile opponent. It is undead, however it does fly, has dispelling abilities, fair HP (144) and can summon greater shadows and dreadwraiths. It has DR 15/magic and silver so it might be easy to overcome depending how prepared your PC's are. Two nightwings would make formidable foes for a group of lvl 12 gestalts, especially if you allow them to summon before combat ensues.</p></blockquote><p></p>
[QUOTE="Meeki, post: 2462299, member: 17257"] Make him fight a flying opponent with DR. Paladins generally have very few feats and in my experience DR and flying screws them over because of their relatively low damage output and lack of skill with a ranged weapon. Plus, unless you play with ranged smiting feats, he wont be able to smite a flying opponent. He could prepare an action to attack when the flying opponent comes near to attack, that is if the flying opponent doesnt have ranged attacks. Generally these combats take a long time. A nightwing might make a worthwhile opponent. It is undead, however it does fly, has dispelling abilities, fair HP (144) and can summon greater shadows and dreadwraiths. It has DR 15/magic and silver so it might be easy to overcome depending how prepared your PC's are. Two nightwings would make formidable foes for a group of lvl 12 gestalts, especially if you allow them to summon before combat ensues. [/QUOTE]
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