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hamper this paladin
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<blockquote data-quote="daBooj" data-source="post: 2462997" data-attributes="member: 34041"><p>ruining a players day is usually not the best way to do something. I like the idea of the black guard calling out the paladin (while the others are in their own fight). I prefer the idea of the giant using the shield maiden (Think I may just persuade the giant in my campaign to do something of the sort (yes, we're evil). I was thinking along the lines of the evil area effect. You could ask the party to cleanse the area, of course. Meanwhile, they suffer. </p><p></p><p>or you could play with his god/dess. All the gods have enemies and plots and plans. If this party keeps going for too much longer, they will be coming into these plans more and more. Is his god/dess not able to devote much attention to her followers today due to what is going on in his/her god-life? </p><p></p><p>while the paladin is doing his morning prayers he gets the feeling that his god is somewhat distracted today. In fact, rather distracted. Unable to grant him his unique abilities. Perhaps he/she will make it up tomorrow, but today... all resources are needed in his/her struggle. </p><p></p><p>Now.. the tank is still there, but gone are all the prayers and special abilities. Hampered, not harmed. And there is suggestion of good things to come the next day. </p><p></p><p>(this is similar to the evil area idea, of course, which may be more fitting in your campaign. The good guys in our campaign (dual sided campaign, really cool) are speaking almost directly with their god and are taking more and more of an active roll in his plans and plots. At low levels we knew he was there, now we are being sent on his missions, later... who knows. we're not there yet.)</p></blockquote><p></p>
[QUOTE="daBooj, post: 2462997, member: 34041"] ruining a players day is usually not the best way to do something. I like the idea of the black guard calling out the paladin (while the others are in their own fight). I prefer the idea of the giant using the shield maiden (Think I may just persuade the giant in my campaign to do something of the sort (yes, we're evil). I was thinking along the lines of the evil area effect. You could ask the party to cleanse the area, of course. Meanwhile, they suffer. or you could play with his god/dess. All the gods have enemies and plots and plans. If this party keeps going for too much longer, they will be coming into these plans more and more. Is his god/dess not able to devote much attention to her followers today due to what is going on in his/her god-life? while the paladin is doing his morning prayers he gets the feeling that his god is somewhat distracted today. In fact, rather distracted. Unable to grant him his unique abilities. Perhaps he/she will make it up tomorrow, but today... all resources are needed in his/her struggle. Now.. the tank is still there, but gone are all the prayers and special abilities. Hampered, not harmed. And there is suggestion of good things to come the next day. (this is similar to the evil area idea, of course, which may be more fitting in your campaign. The good guys in our campaign (dual sided campaign, really cool) are speaking almost directly with their god and are taking more and more of an active roll in his plans and plots. At low levels we knew he was there, now we are being sent on his missions, later... who knows. we're not there yet.) [/QUOTE]
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