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<blockquote data-quote="Gilladian" data-source="post: 4327753" data-attributes="member: 2093"><p>I will try to post some progress reports...</p><p></p><p>Less combat will be a must. For example, in my first adventure, I'm planning on having the PCs realize they're coming down the river towards the last large city (and the 2nd cataracts on the Yor) between them and escape from the "evil" kingdom where they have been slaves. </p><p></p><p>They will have to slip past one encampment of soldiers. One way they might do this is to go around the far side of an island; unfortunately the reed beds are so thick there that they'll have to tow their boat. And there are crocodiles... they can fight a couple of juvenile ones.</p><p></p><p>Or they can pretend to be fishermen and try to sneak past. Or the halfling rogue can disguise himself as a priest of Set and they can try to bluff their way past. </p><p></p><p>No matter what they do, they're going to end up stopping for the night just outside the city. There's a village where they can stay, either openly or hiding nearby depending on their choice. The village will be raided by slavers in the night. In fact, if they went the crocodile route, they'll have met the villagers during that fight (some come out to help the PCs kill the crocs). So when the slavers attack, the PCs may feel obligated to help, or they may just sneak away. Again, options.</p><p></p><p>Then they have to deal with the cataract - either take their fishing boat through it (unskilled!), hike around it and pick up new passage on the other side, hire a pilot to get their boat across, or some other option I haven't thought of.</p><p></p><p>All I need to come up with are some low level soldier/slaver stats and a couple of personalities...</p></blockquote><p></p>
[QUOTE="Gilladian, post: 4327753, member: 2093"] I will try to post some progress reports... Less combat will be a must. For example, in my first adventure, I'm planning on having the PCs realize they're coming down the river towards the last large city (and the 2nd cataracts on the Yor) between them and escape from the "evil" kingdom where they have been slaves. They will have to slip past one encampment of soldiers. One way they might do this is to go around the far side of an island; unfortunately the reed beds are so thick there that they'll have to tow their boat. And there are crocodiles... they can fight a couple of juvenile ones. Or they can pretend to be fishermen and try to sneak past. Or the halfling rogue can disguise himself as a priest of Set and they can try to bluff their way past. No matter what they do, they're going to end up stopping for the night just outside the city. There's a village where they can stay, either openly or hiding nearby depending on their choice. The village will be raided by slavers in the night. In fact, if they went the crocodile route, they'll have met the villagers during that fight (some come out to help the PCs kill the crocs). So when the slavers attack, the PCs may feel obligated to help, or they may just sneak away. Again, options. Then they have to deal with the cataract - either take their fishing boat through it (unskilled!), hike around it and pick up new passage on the other side, hire a pilot to get their boat across, or some other option I haven't thought of. All I need to come up with are some low level soldier/slaver stats and a couple of personalities... [/QUOTE]
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