Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Hamunaptra Campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gilladian" data-source="post: 4359951" data-attributes="member: 2093"><p>I thought I'd give a rough outline of today's adventure and see if anyone has any advice...</p><p></p><p>My two PCs continued their journey downriver towards Hamunaptra. They were offered a chance to spend a night in a local village by their boat captain (it was his home village) free of charge and with a night of feasting. While there, the village was raided by slavers - apparently not for the first time!</p><p></p><p>Khonsu and Benga were able to slay four slavers on their own, and helped drive off several more, though Khonsu was badly hurt. Afterwards, Benga used the raid as an excuse to make a foraging expedition into the local headman's villa (he was not at home at the time). He almost set off a poison needle trap and was rewarded with a paltry sum of coins from the steward's stash.</p><p></p><p>Then Harakty the wizard informed the party that he's on a quest to discover the whereabouts of his missing great-uncle. His uncle was a seeker, like Harakty. He went to a village called Heket-amsu, and was never heard from again. His order considered the uncle a bit of a time-waster, and never followed up on his disappearance. But Harakty wants to know what his fate was; he invites the PCs to accompany him and the boy Ebo to find out. </p><p></p><p>Arriving in Heket-amsu, the PCs discover it is a mining town, where most of the miners have been banished for being criminals. They ask about the uncle and get no info. However, they're told of a tomb up in the hills that explorers sometimes hunt for... but they never find anything of interest.</p><p></p><p>The PCs and Harakty go into the hills hunting for this tomb, hoping it might be what the uncle was looking for. The PCs are nearly ambushed by a group of four miners, but Benga heard them coming and managed to reverse the ambush. One miner, Ahmose, was taken prisoner. To win his life, he explained that there is a second "cairn" nearby, that is far more dangerous than the one the PCs were told of. Maybe that's where Harakty's uncle went...</p><p></p><p>So they hunt for and find the cairn.</p><p></p><p>This is my lead-in for "The Whispering Cairn", run as a stand-alone adventure. I'm thinking that the Wind Dukes were first-age warriors in the god wars before humans lived. There's a segment of the rod of seven parts here, as the module mentions; that's what Harakty's uncle was after. And I'm thinking that if they can recover all seven sections of the rod, it would be an artifact that could draw the attention of the Gods back to Khemti. </p><p></p><p>But I need advice; what other modules could I use to construct an adventure path that would be "reasonably" easy to convert to an egyptian theme? I have the old 1st Edition adventure B1, and Goodman Games "Sunken Ziggurat" adventure, but it would be hard to use them both in one campaign; they're very similar in structure and feel.</p><p></p><p>Any suggestions?</p></blockquote><p></p>
[QUOTE="Gilladian, post: 4359951, member: 2093"] I thought I'd give a rough outline of today's adventure and see if anyone has any advice... My two PCs continued their journey downriver towards Hamunaptra. They were offered a chance to spend a night in a local village by their boat captain (it was his home village) free of charge and with a night of feasting. While there, the village was raided by slavers - apparently not for the first time! Khonsu and Benga were able to slay four slavers on their own, and helped drive off several more, though Khonsu was badly hurt. Afterwards, Benga used the raid as an excuse to make a foraging expedition into the local headman's villa (he was not at home at the time). He almost set off a poison needle trap and was rewarded with a paltry sum of coins from the steward's stash. Then Harakty the wizard informed the party that he's on a quest to discover the whereabouts of his missing great-uncle. His uncle was a seeker, like Harakty. He went to a village called Heket-amsu, and was never heard from again. His order considered the uncle a bit of a time-waster, and never followed up on his disappearance. But Harakty wants to know what his fate was; he invites the PCs to accompany him and the boy Ebo to find out. Arriving in Heket-amsu, the PCs discover it is a mining town, where most of the miners have been banished for being criminals. They ask about the uncle and get no info. However, they're told of a tomb up in the hills that explorers sometimes hunt for... but they never find anything of interest. The PCs and Harakty go into the hills hunting for this tomb, hoping it might be what the uncle was looking for. The PCs are nearly ambushed by a group of four miners, but Benga heard them coming and managed to reverse the ambush. One miner, Ahmose, was taken prisoner. To win his life, he explained that there is a second "cairn" nearby, that is far more dangerous than the one the PCs were told of. Maybe that's where Harakty's uncle went... So they hunt for and find the cairn. This is my lead-in for "The Whispering Cairn", run as a stand-alone adventure. I'm thinking that the Wind Dukes were first-age warriors in the god wars before humans lived. There's a segment of the rod of seven parts here, as the module mentions; that's what Harakty's uncle was after. And I'm thinking that if they can recover all seven sections of the rod, it would be an artifact that could draw the attention of the Gods back to Khemti. But I need advice; what other modules could I use to construct an adventure path that would be "reasonably" easy to convert to an egyptian theme? I have the old 1st Edition adventure B1, and Goodman Games "Sunken Ziggurat" adventure, but it would be hard to use them both in one campaign; they're very similar in structure and feel. Any suggestions? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Hamunaptra Campaign
Top