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Hamunaptra: Egyptian Adventures
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<blockquote data-quote="Toll Carom" data-source="post: 1885286" data-attributes="member: 19678"><p>If all the requisite "Ancient Egyptian" elements -- deserts, river economies, scattered city-states, etc. -- weren't there, you wouldn't <em>have</em> a "cultural setting product." The topography is precisely as it needs to be in order to have the desired effect on the aesthetic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>First, what more would you have liked from the "boxed set format" besides three books and a full-color, fold-out map? How could we have better taken advantage of the format, aside from putting in adventure maps (as there were no adventures to map). Second, two out of the three books in the set are PC-oriented. Only the Book of Law contains DM-only material.</p><p></p><p></p><p></p><p>The setting is deeply rich in plot hooks and story seeds. The idea was for any DM worth his salt to be inspired with at least one campaign idea after having read through and digested the material in the set. Also, there <em>is</em> a sample adventure for use with the setting, and it's being made available for free on the Green Ronin website. Hopefully, that'll help you get a better idea of how to run the setting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Ari said what had to be said about this. Even if the lack of mechanical alterations to a couple core classes wasn't to your particular taste, how the classes themselves are different from their standard fantasy counterparts is absolutely need-to-know stuff for anyone wanting to play in this type of setting, especially considering the specifics of this setting in particular.</p><p></p><p></p><p></p><p>There's a whole host of new monsters in Book Three, as well as a discussion on what existing monsters are appropriate to the setting and how.</p><p></p><p>On a related note, it's folks like you who have the power to get to see more of what you want out of <em>Hamunaptra</em>. If sales warrant, you could very well see supplements before too much longer, possibly including an adventure.</p><p></p><p>Happy gaming.</p><p></p><p>--</p><p>CAS</p></blockquote><p></p>
[QUOTE="Toll Carom, post: 1885286, member: 19678"] If all the requisite "Ancient Egyptian" elements -- deserts, river economies, scattered city-states, etc. -- weren't there, you wouldn't [I]have[/I] a "cultural setting product." The topography is precisely as it needs to be in order to have the desired effect on the aesthetic. :) First, what more would you have liked from the "boxed set format" besides three books and a full-color, fold-out map? How could we have better taken advantage of the format, aside from putting in adventure maps (as there were no adventures to map). Second, two out of the three books in the set are PC-oriented. Only the Book of Law contains DM-only material. The setting is deeply rich in plot hooks and story seeds. The idea was for any DM worth his salt to be inspired with at least one campaign idea after having read through and digested the material in the set. Also, there [I]is[/I] a sample adventure for use with the setting, and it's being made available for free on the Green Ronin website. Hopefully, that'll help you get a better idea of how to run the setting. :) Ari said what had to be said about this. Even if the lack of mechanical alterations to a couple core classes wasn't to your particular taste, how the classes themselves are different from their standard fantasy counterparts is absolutely need-to-know stuff for anyone wanting to play in this type of setting, especially considering the specifics of this setting in particular. There's a whole host of new monsters in Book Three, as well as a discussion on what existing monsters are appropriate to the setting and how. On a related note, it's folks like you who have the power to get to see more of what you want out of [I]Hamunaptra[/I]. If sales warrant, you could very well see supplements before too much longer, possibly including an adventure. Happy gaming. -- CAS [/QUOTE]
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