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Hamunaptra: Egyptian Adventures
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<blockquote data-quote="Quickleaf" data-source="post: 1889674" data-attributes="member: 20323"><p><strong>my review</strong></p><p></p><p>I got my copy last week, and have been devouring it! </p><p></p><p>Let me start first by saying how I would have made the product different:</p><p></p><p>1. The "Book of Gates" could have used a section on the Egyptian Underworld -actually this was a <em>must</em> and I'm confused that it didn't get included. I also expected to find a break-down of the multi-part Egyptian soul in the game, but this was lacking. A depiction of the Dream World would have been really super cool too, though I understand it being left out.</p><p></p><p>2. I felt the setting changes to the core classes could have been reduced to five pages simply detailing how they are viewed in society and simple modifications. Entirely rewriting the core classes was wasted space. However, if all of the classes had received a treatment like the wildwalker, i.e. power-lists-now-chose (like Szatany's ultimate classes on the wizards of the coast website), that would have been really hot and worth it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p><em>Instead </em> of redoing the core classes, there could have information on occupations (a la d20 modern), more egyptian-themed feats, and expanded equipment options. I also would have liked to see the up-side to true names, as in sharing them with a trusted ally who, if speaking your true name to you grants you ability to re-test a failed compulsion save or something like that...</p><p></p><p>3. The Commerce section needed a standards of trade table (a la Nyambe), and perhaps more information on just how "Pharaoh owns everything" looks in the game. Also, mope information on the economics of Khemtian slavery would have been appreciated.</p><p></p><p>4. Each city-state could have been given a "rumors & lore" section (a la "Land of Fate" boxed set for Al-Qadim). This could have been really juicy and replaced the "100 adventure ideas for Khemti" table which I found lacking.</p><p></p><p>5. I would have changed the monster section. Where's the bennu bird (phoenix)? What about a mummy? How about egyptian griffons? The ba fentu is very cool, but feels more Dune-esque and doesn't seem to fit the setting. I also would have cut out the Ka'aru and replaced it with an Egyptian djinn.</p><p></p><p>6. The magic system (despite how much I love what you did) should have incorporated a way for any character to wield spells. There are many examples in Egypt of people casting spells they learned from priests. I realize this breaks down the d20 class system, but I still feel a spell skill system could have been implemented, perhaps using the space created by cutting the core classes. </p><p></p><p>7. I expected a map of each of the Kingdoms (at least Lower and Upper Khemti). This is what the Al-Qadim boxed sets did: one overview map, and then three maps zooming in on specific regions. Why wasn't this done? Is what TSR did with Al-Qadim not economically feasible in the market today? </p><p></p><p>That said, I really, REALLY liked this product. I especially liked the interweaving of history with fantasy throughout the dynasties. The secret societies and prestige classes seemed to be well thought out and enhanced the setting. Also, the art on the cover of the Book of Days is just beautiful, Jennifer Myer has such a great feel for the mysticism of ancient Egypt. I also liked the idea of the oases being linked to magic. In fact, the whole feel of magic was just rocking, and the spell section was cool - I kept wishing there were more spells. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Also, the sphinxes were done really well.</p><p></p><p>Thanks to the whole team for the great product!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 1889674, member: 20323"] [b]my review[/b] I got my copy last week, and have been devouring it! Let me start first by saying how I would have made the product different: 1. The "Book of Gates" could have used a section on the Egyptian Underworld -actually this was a [I]must[/I] and I'm confused that it didn't get included. I also expected to find a break-down of the multi-part Egyptian soul in the game, but this was lacking. A depiction of the Dream World would have been really super cool too, though I understand it being left out. 2. I felt the setting changes to the core classes could have been reduced to five pages simply detailing how they are viewed in society and simple modifications. Entirely rewriting the core classes was wasted space. However, if all of the classes had received a treatment like the wildwalker, i.e. power-lists-now-chose (like Szatany's ultimate classes on the wizards of the coast website), that would have been really hot and worth it! :) [I]Instead [/I] of redoing the core classes, there could have information on occupations (a la d20 modern), more egyptian-themed feats, and expanded equipment options. I also would have liked to see the up-side to true names, as in sharing them with a trusted ally who, if speaking your true name to you grants you ability to re-test a failed compulsion save or something like that... 3. The Commerce section needed a standards of trade table (a la Nyambe), and perhaps more information on just how "Pharaoh owns everything" looks in the game. Also, mope information on the economics of Khemtian slavery would have been appreciated. 4. Each city-state could have been given a "rumors & lore" section (a la "Land of Fate" boxed set for Al-Qadim). This could have been really juicy and replaced the "100 adventure ideas for Khemti" table which I found lacking. 5. I would have changed the monster section. Where's the bennu bird (phoenix)? What about a mummy? How about egyptian griffons? The ba fentu is very cool, but feels more Dune-esque and doesn't seem to fit the setting. I also would have cut out the Ka'aru and replaced it with an Egyptian djinn. 6. The magic system (despite how much I love what you did) should have incorporated a way for any character to wield spells. There are many examples in Egypt of people casting spells they learned from priests. I realize this breaks down the d20 class system, but I still feel a spell skill system could have been implemented, perhaps using the space created by cutting the core classes. 7. I expected a map of each of the Kingdoms (at least Lower and Upper Khemti). This is what the Al-Qadim boxed sets did: one overview map, and then three maps zooming in on specific regions. Why wasn't this done? Is what TSR did with Al-Qadim not economically feasible in the market today? That said, I really, REALLY liked this product. I especially liked the interweaving of history with fantasy throughout the dynasties. The secret societies and prestige classes seemed to be well thought out and enhanced the setting. Also, the art on the cover of the Book of Days is just beautiful, Jennifer Myer has such a great feel for the mysticism of ancient Egypt. I also liked the idea of the oases being linked to magic. In fact, the whole feel of magic was just rocking, and the spell section was cool - I kept wishing there were more spells. ;) Also, the sphinxes were done really well. Thanks to the whole team for the great product! [/QUOTE]
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