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Hanable's Hunters (OOC) - Always accepting Alts
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<blockquote data-quote="D20Dazza" data-source="post: 2270356" data-attributes="member: 4260"><p>And here is Whitlok's stats. I think he is done (besides his background). I too am a newbie to PbP and don't know how to do fancy spoliers and tables so you're just getting him straight up ;-D> Let me know if there are any hassles.</p><p></p><p>Cheers</p><p></p><p>Daz</p><p></p><p>Whitlok ir’Khasamenn</p><p></p><p>Dwarf Ranger 4/Extreme Explorer 1 (XP 10,000) Alignment: CG</p><p>Height: 4'8" Weight: 167lbs. Age: 58</p><p>hair: black, blonde streaks eyes: blue skin: dark, dusty</p><p>Region of Origin: Mror Holds</p><p>Action Points: 9 (d8)</p><p></p><p>STR 16 +3</p><p>DEX 16 +3</p><p>CON 13 +1 (+2 racial)</p><p>INT 15 +2</p><p>WIS 14 +2 (+1 4th level)</p><p>CHA 8 –1 (-2 racial)</p><p></p><p>HP: 36 (8 + <a href="http://invisiblecastle.com/find.py?id=95106" target="_blank">HERE</a> + 5 con)</p><p>Init: +3</p><p></p><p>BAB/Grapple: +4/+7</p><p>Speed: 20ft</p><p></p><p>Urgosh Axe Head (+1): +8 or +6 (fighting two handed) – 1d8+1+3</p><p>Urgosh Spiked End: +7 or +5 (fighting two handed) – 1d6+3</p><p>Light Cross Bow Shock: +7 – 1d8 + 1d6 (electrical)</p><p>Heavy Mace: +7 – 1d8+3</p><p>Dagger: +7 1d4+3</p><p></p><p>+1 vs orcs and goblinoids</p><p></p><p>ACP: -1 (masterwork)</p><p>AC: 18 (+1 chain shirt; +3 Dex)</p><p>Touch/Flatfooted: 13/15</p><p></p><p>+4 dodge vs Giants</p><p></p><p>Fort: +5 (+2 vs poison)</p><p>Ref: +9</p><p>Will: +3 (+2 vs spells and spell like abilities and effects)</p><p></p><p>Skills:</p><p>Balance 3 (1 rank, DEX bonus, -1 ACP)</p><p>Climb 5 (3 ranks, STR bonus, -1 ACP)</p><p>Disable Device 3 (1 rank, INT bonus)</p><p>Handle Animal 2 (3 ranks, CHR bonus)</p><p>Hide 7 (5 ranks, DEX bonus, -1 ACP)</p><p>Jump 6 (4 ranks, STR bonus, -1 ACP)</p><p>Knowledge (Dungeoneering) 6 (4 ranks, INT bonus)</p><p>Knowledge (Geography) 5 (3 ranks, INT bonus)</p><p>Knowledge (Nature) 6 (4 ranks, INT bonus)</p><p>Knowledge (History) 3 (1 rank, INT bonus)</p><p>Listen 6 (4 ranks, WIS bonus)</p><p>Move Silently 7 (5 ranks, DEX bonus, -1 ACP)</p><p>Open Lock 4 (1 rank, DEX bonus)</p><p>Search 6 (4 ranks, INT bonus)</p><p>Spot (4 ranks, WIS bonus)</p><p>Survival 9 (7 ranks, WIS bonus)</p><p>Swim 6 (3 ranks, STR bonus)</p><p>Tumble 4 (2 ranks, DEX bonus, -1 ACP)</p><p>Use Magic Device 1 (2 ranks, CHR bonus)</p><p>Use Rope 6 (3 ranks, DEX bonus)</p><p></p><p>+2 racial check on appraise and craft for metal or stone items</p><p>+2 racial bonus to search stone</p><p></p><p>Languages: Common, Dwarf, Undercommon, Orc.</p><p></p><p>Feats:</p><p>Aberrant Dragonmark – Pass Without Trace</p><p>Action Boost</p><p>Endurance (class ability)</p><p>Two Weapon Fighting (Combat Style class ability) </p><p></p><p>Abilities:</p><p>Racial</p><p>Darkvision 60’</p><p>Stonecunning</p><p>Weapon Famililarity (Dwarf War Axe and Urgosh)</p><p>Stability</p><p></p><p>Ranger</p><p>Favoured Enemy – Aurum</p><p>Track</p><p>Wild Empathy</p><p>Combat Style (noted under feats)</p><p>Endurance (noted under feats)</p><p>Animal Companion – badger</p><p></p><p>Extreme Explorer</p><p>Additional Action Points</p><p>Trap Sense +1</p><p> </p><p>Deity: Balinor</p><p>Spells: (1 1st bonus spell)</p><p></p><p>1-lvl spells (DC13)</p><p>Speak with Animals</p><p></p><p>Items:</p><p>Chain Shirt +1 (1250gp)</p><p>Urgosh +1 (Axe head) (2650gp)</p><p>Hewards Handy Havesack (2000gp)</p><p>Light Crossbow Shock (2335gp)</p><p>4 Potions Cure Light Wounds (200gp)</p><p>Potion Jump (50gp)</p><p>Potion Mage Armour (50gp)</p><p>Dagger</p><p>Heavy Mace</p><p>40 Crossbow Bolts</p><p></p><p>Hewards Handy Havesack (5 lbs)</p><p>Centre Pocket (80lbs)</p><p>Winter Blanket</p><p>Grappling Hook</p><p>Bullseye Lantern</p><p>Miners Pick</p><p>50’ Silk Rope</p><p>Shovel</p><p>Tent</p><p>Bedroll</p><p>Crowbar</p><p>Hammer</p><p>7 Days Iron Rations</p><p>2 Waterskins</p><p></p><p>Right Pocket (15 lbs – 5 remaining)</p><p>Cold Weather Outfit</p><p>Explorers Outfit</p><p>Identification Papers, with Portrait</p><p></p><p>Left Pocket (12 lbs – 8 remaining)</p><p>5 Candles</p><p>3 Map Cases</p><p>3 Fishhooks</p><p>2 Empty Flasks</p><p>Flint and Steel</p><p>Small Steel Mirror</p><p>Clay Tankard</p><p>Sewing Needle</p><p>Whetstone</p><p>Climbers Kit</p><p></p><p>Total wt: 59 lbs.</p><p></p><p>Monies: 30gp</p><p></p><p>DIGGA</p><p></p><p>Badger (small animal)</p><p>HD: 1d8+2 (do you want to roll this or can he have max?)</p><p>Init: +3</p><p>Spd: 30' (6 squares); Burrow 10' (2 squares)</p><p>AC: 15 (+1 size, +3 dex, +1 natural), touch 14, flat-footed 12</p><p>BAB/Grapple: +0/-5</p><p>Attack: Claw +4 melee (1d2-1)</p><p>Full Attack: 2 claws +4 melle (1d2-1) and bite -1 melee (1d3-1)</p><p>Space/Reach: 5'/5'</p><p>Special Attacks: Rage</p><p>Special Qualities: Low-Light Vision, Scent, Link, Share Spell</p><p>Saves: Fort +4, Ref +5, Will +1</p><p>Abilities: Str 8, Dex 17, con 15, Int 2, Wis 12, Cha 6</p><p>Skills: Escape Artist +7, Listen +3, Spot +3</p><p>Feats: rack, Weapon Finesse</p><p>Tricks: Guard</p><p></p><p>Digga is an old badger, his fur has largely turned white and is quite long and shaggy compared to the normal badger. He is lazy and likes to eat and sleep. He is faithful though and respects Whitlok. They work well together although Whitlok is afraid that Digga is reaching the end of hid life, he seems to be sleeping more and disappearing for stretches at a time.</p></blockquote><p></p>
[QUOTE="D20Dazza, post: 2270356, member: 4260"] And here is Whitlok's stats. I think he is done (besides his background). I too am a newbie to PbP and don't know how to do fancy spoliers and tables so you're just getting him straight up ;-D> Let me know if there are any hassles. Cheers Daz Whitlok ir’Khasamenn Dwarf Ranger 4/Extreme Explorer 1 (XP 10,000) Alignment: CG Height: 4'8" Weight: 167lbs. Age: 58 hair: black, blonde streaks eyes: blue skin: dark, dusty Region of Origin: Mror Holds Action Points: 9 (d8) STR 16 +3 DEX 16 +3 CON 13 +1 (+2 racial) INT 15 +2 WIS 14 +2 (+1 4th level) CHA 8 –1 (-2 racial) HP: 36 (8 + [URL=http://invisiblecastle.com/find.py?id=95106]HERE[/URL] + 5 con) Init: +3 BAB/Grapple: +4/+7 Speed: 20ft Urgosh Axe Head (+1): +8 or +6 (fighting two handed) – 1d8+1+3 Urgosh Spiked End: +7 or +5 (fighting two handed) – 1d6+3 Light Cross Bow Shock: +7 – 1d8 + 1d6 (electrical) Heavy Mace: +7 – 1d8+3 Dagger: +7 1d4+3 +1 vs orcs and goblinoids ACP: -1 (masterwork) AC: 18 (+1 chain shirt; +3 Dex) Touch/Flatfooted: 13/15 +4 dodge vs Giants Fort: +5 (+2 vs poison) Ref: +9 Will: +3 (+2 vs spells and spell like abilities and effects) Skills: Balance 3 (1 rank, DEX bonus, -1 ACP) Climb 5 (3 ranks, STR bonus, -1 ACP) Disable Device 3 (1 rank, INT bonus) Handle Animal 2 (3 ranks, CHR bonus) Hide 7 (5 ranks, DEX bonus, -1 ACP) Jump 6 (4 ranks, STR bonus, -1 ACP) Knowledge (Dungeoneering) 6 (4 ranks, INT bonus) Knowledge (Geography) 5 (3 ranks, INT bonus) Knowledge (Nature) 6 (4 ranks, INT bonus) Knowledge (History) 3 (1 rank, INT bonus) Listen 6 (4 ranks, WIS bonus) Move Silently 7 (5 ranks, DEX bonus, -1 ACP) Open Lock 4 (1 rank, DEX bonus) Search 6 (4 ranks, INT bonus) Spot (4 ranks, WIS bonus) Survival 9 (7 ranks, WIS bonus) Swim 6 (3 ranks, STR bonus) Tumble 4 (2 ranks, DEX bonus, -1 ACP) Use Magic Device 1 (2 ranks, CHR bonus) Use Rope 6 (3 ranks, DEX bonus) +2 racial check on appraise and craft for metal or stone items +2 racial bonus to search stone Languages: Common, Dwarf, Undercommon, Orc. Feats: Aberrant Dragonmark – Pass Without Trace Action Boost Endurance (class ability) Two Weapon Fighting (Combat Style class ability) Abilities: Racial Darkvision 60’ Stonecunning Weapon Famililarity (Dwarf War Axe and Urgosh) Stability Ranger Favoured Enemy – Aurum Track Wild Empathy Combat Style (noted under feats) Endurance (noted under feats) Animal Companion – badger Extreme Explorer Additional Action Points Trap Sense +1 Deity: Balinor Spells: (1 1st bonus spell) 1-lvl spells (DC13) Speak with Animals Items: Chain Shirt +1 (1250gp) Urgosh +1 (Axe head) (2650gp) Hewards Handy Havesack (2000gp) Light Crossbow Shock (2335gp) 4 Potions Cure Light Wounds (200gp) Potion Jump (50gp) Potion Mage Armour (50gp) Dagger Heavy Mace 40 Crossbow Bolts Hewards Handy Havesack (5 lbs) Centre Pocket (80lbs) Winter Blanket Grappling Hook Bullseye Lantern Miners Pick 50’ Silk Rope Shovel Tent Bedroll Crowbar Hammer 7 Days Iron Rations 2 Waterskins Right Pocket (15 lbs – 5 remaining) Cold Weather Outfit Explorers Outfit Identification Papers, with Portrait Left Pocket (12 lbs – 8 remaining) 5 Candles 3 Map Cases 3 Fishhooks 2 Empty Flasks Flint and Steel Small Steel Mirror Clay Tankard Sewing Needle Whetstone Climbers Kit Total wt: 59 lbs. Monies: 30gp DIGGA Badger (small animal) HD: 1d8+2 (do you want to roll this or can he have max?) Init: +3 Spd: 30' (6 squares); Burrow 10' (2 squares) AC: 15 (+1 size, +3 dex, +1 natural), touch 14, flat-footed 12 BAB/Grapple: +0/-5 Attack: Claw +4 melee (1d2-1) Full Attack: 2 claws +4 melle (1d2-1) and bite -1 melee (1d3-1) Space/Reach: 5'/5' Special Attacks: Rage Special Qualities: Low-Light Vision, Scent, Link, Share Spell Saves: Fort +4, Ref +5, Will +1 Abilities: Str 8, Dex 17, con 15, Int 2, Wis 12, Cha 6 Skills: Escape Artist +7, Listen +3, Spot +3 Feats: rack, Weapon Finesse Tricks: Guard Digga is an old badger, his fur has largely turned white and is quite long and shaggy compared to the normal badger. He is lazy and likes to eat and sleep. He is faithful though and respects Whitlok. They work well together although Whitlok is afraid that Digga is reaching the end of hid life, he seems to be sleeping more and disappearing for stretches at a time. [/QUOTE]
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