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Hanable's Hunters (OOC) - Always accepting Alts
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<blockquote data-quote="ShaggySpellsword" data-source="post: 2444128" data-attributes="member: 17626"><p>I know you are full right now, but I figured I would post someone for your alternates list...</p><p></p><p></p><p>[SBLOCK]Gavrin D’Orien: Male dragon-marked human Ftr1/Wiz4; 10,000 XP; Medium humanoid; HD 1d10+3 plus 4d4+12; hp 35; Init +1; Spd 20 ft/x3.; AC 23, touch 12, flat-footed 22;Base Atk +3; Grp +6; Atk or Full Atk +7 melee (1d10+4/19-20, +1 bastard sword); SA/SQ Spells, least mark of passage (dimensional leap 1/day), familiar benefeits, Conjuration specialist (no necromancy/illusion); AL CG; AP 7; SV Fort +6, Ref +4, Will +3; Str 17, Dex 12, Con 16, Int 18, Wis 8, Cha 11.</p><p></p><p>Skills and Feats: climb +2 (4 ranks), concentration +11(+15 casting defensively) (8 ranks), handle animal +4 (4 ranks), knowledge (geography) +13 (8 ranks), Knowledge (arcana) +13 (8 ranks), Ride +5 (+0 quick mount) (4 ranks), spellcraft +14 (8 ranks), survival +4 (+6 avoid getting lost) (3 ranks cc), use rope +4 (3 ranks cc); Combat Casting, Education (geography, arcana), least dragonmark (passage), exotic weapon proficiency (bastard sword), scribe scroll.</p><p></p><p>Languages: Common, Orc, Elf, Gnome, Dwarf</p><p></p><p>Spells per Day (5/5/4) DC 14+spell level; Caster Level 4; commonly prepared spells: </p><p>0- acid splash (40% spell failure), flare x3, light; </p><p>1- benign transposition, true strikex2, critical strike, featherfall; </p><p>2- baleful transposition, sonic weapon, blades of fire, greater slide.</p><p></p><p>Spellbook: 0- resistance, acid splash, detect poison, detect magic, read magic, daze, dancing lights, flare, light, ray of frost, mage hand, mending, message, open/close, arcane mark, prestidigitation; 1- benign transposition, slide, featherfall, swift expeditious retreat, low-light vision, hold portal, critical strike, true strike; 2- baleful transposition, blades of fire, sonic weapon, summon monster II, darkness, greater slide</p><p></p><p>Possessions: +1 full plate, +1 large steel shield, +1 bastard sword, ring of protection +1, Wizard’s Spellbook, spell component pouch, backpack, signet ring, waterskin, rope (hemp), ID paper w/portrait (Gavrin D’Orien), travel papers, everburning torch, belt pouch, 10 gp, 8 sp. Total weight carried: 84.5 lbs.</p><p></p><p>Age: 28, Height: 6’1”, Weight 216 lbs. Hair: Brown, Eyes: Brown.</p><p></p><p>Karrn the Conquerer (Ferret Familiar)</p><p>Magical Beast; Hit Dice: 5d8 (14 hp); Initiative: +2; Speed: 20 ft./climb 20 ft.; Armor Class: 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14; Base Attack +3; Grapple -9; Attack: Bite +7 melee (1d3-4); Space/Reach: 2.5 ft./0 ft. Special Attacks: Attach. Special Qualities: Low-light vision, scent, grant alertness, improved evasion, share spells, empathic link, deliver touch spells; Saves: Fort +3, Ref +4, Will +5 Abilities: Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5</p><p></p><p>Skills and feats: Balance +10, Climb +14, Concentration +8, Hide +11, Knowledge (arcana) +6, Knowledge (geography) +6, Move Silently +8, Spellcraft +8, Spot +3, Survival +4 (+6 avoid getting lost). Weapon Finesse.</p><p></p><p>[/SBLOCK]</p><p></p><p>History: “No crap, there I was, last battle of Thaliost. I’d run off from my uncle </p><p>Beyton’s little magic school in Passage to impress a girl, joined up with Aundair’s finest, and </p><p>was caught up in the worst 10 years of my life. 10 years later they’d realized that I had </p><p>some magic skills, and I learned a little bit useful for combat…but mostly I preferred being a </p><p>thug. We fought hard for Thaliost…every single time we fought those Flamers hard. Then </p><p>we hear tell that they have this treaty at the old capitol. You know what they say about </p><p>the hand that strokes the beard? That’s Thaliost and we had to leave. My buddy Jhereem </p><p>didn’t make it. We were gonna be immortal and make to the end of the war (or fight forever </p><p>it sometimes seemed) and then work for his dad on a skiff somewhere. Fight off the pirates. </p><p>Without Jhereem, and breaking ties with my family to join the army, I had nothing. So I </p><p>went home. Uncle Beyton took me back, despite all the bad habits I picked up on the </p><p>battlefield. He had some pretty slick spells he gave me though…most of them I could even </p><p>cast in the armor I pulled off of that commander in what is now the blasted wastes of Cyre. </p><p>He told the family how well I was doing…that I was well on the way to being a grand </p><p>Courier-Guidemage, and they took me back. They knew I was pretty bored with normal </p><p>family business…I only wanted to take the routes with the most danger…and this definitely </p><p>caused some pains in the family. Good ole uncle Beyton had this old friend from…I dunno </p><p>where exactly…but he told us about this guy looking for adventurers, they did work during </p><p>the war for a couple different countries...and the other marked houses had members. </p><p>Beyton got me in…and so here I am.”</p><p></p><p><a href="http://invisiblecastle.com/find.py?id=123560" target="_blank">Initialize Account! (1d20=5)</a></p><p>Hit Points:<a href="http://invisiblecastle.com/find.py?id=123715" target="_blank">Hit Points (2d4.takeHighest(1)=2, 2d4.takeHighest(1)=2, 2d4.takeHighest(1)=3, 2d4.takeHighest(1)=3)</a></p></blockquote><p></p>
[QUOTE="ShaggySpellsword, post: 2444128, member: 17626"] I know you are full right now, but I figured I would post someone for your alternates list... [SBLOCK]Gavrin D’Orien: Male dragon-marked human Ftr1/Wiz4; 10,000 XP; Medium humanoid; HD 1d10+3 plus 4d4+12; hp 35; Init +1; Spd 20 ft/x3.; AC 23, touch 12, flat-footed 22;Base Atk +3; Grp +6; Atk or Full Atk +7 melee (1d10+4/19-20, +1 bastard sword); SA/SQ Spells, least mark of passage (dimensional leap 1/day), familiar benefeits, Conjuration specialist (no necromancy/illusion); AL CG; AP 7; SV Fort +6, Ref +4, Will +3; Str 17, Dex 12, Con 16, Int 18, Wis 8, Cha 11. Skills and Feats: climb +2 (4 ranks), concentration +11(+15 casting defensively) (8 ranks), handle animal +4 (4 ranks), knowledge (geography) +13 (8 ranks), Knowledge (arcana) +13 (8 ranks), Ride +5 (+0 quick mount) (4 ranks), spellcraft +14 (8 ranks), survival +4 (+6 avoid getting lost) (3 ranks cc), use rope +4 (3 ranks cc); Combat Casting, Education (geography, arcana), least dragonmark (passage), exotic weapon proficiency (bastard sword), scribe scroll. Languages: Common, Orc, Elf, Gnome, Dwarf Spells per Day (5/5/4) DC 14+spell level; Caster Level 4; commonly prepared spells: 0- acid splash (40% spell failure), flare x3, light; 1- benign transposition, true strikex2, critical strike, featherfall; 2- baleful transposition, sonic weapon, blades of fire, greater slide. Spellbook: 0- resistance, acid splash, detect poison, detect magic, read magic, daze, dancing lights, flare, light, ray of frost, mage hand, mending, message, open/close, arcane mark, prestidigitation; 1- benign transposition, slide, featherfall, swift expeditious retreat, low-light vision, hold portal, critical strike, true strike; 2- baleful transposition, blades of fire, sonic weapon, summon monster II, darkness, greater slide Possessions: +1 full plate, +1 large steel shield, +1 bastard sword, ring of protection +1, Wizard’s Spellbook, spell component pouch, backpack, signet ring, waterskin, rope (hemp), ID paper w/portrait (Gavrin D’Orien), travel papers, everburning torch, belt pouch, 10 gp, 8 sp. Total weight carried: 84.5 lbs. Age: 28, Height: 6’1”, Weight 216 lbs. Hair: Brown, Eyes: Brown. Karrn the Conquerer (Ferret Familiar) Magical Beast; Hit Dice: 5d8 (14 hp); Initiative: +2; Speed: 20 ft./climb 20 ft.; Armor Class: 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14; Base Attack +3; Grapple -9; Attack: Bite +7 melee (1d3-4); Space/Reach: 2.5 ft./0 ft. Special Attacks: Attach. Special Qualities: Low-light vision, scent, grant alertness, improved evasion, share spells, empathic link, deliver touch spells; Saves: Fort +3, Ref +4, Will +5 Abilities: Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5 Skills and feats: Balance +10, Climb +14, Concentration +8, Hide +11, Knowledge (arcana) +6, Knowledge (geography) +6, Move Silently +8, Spellcraft +8, Spot +3, Survival +4 (+6 avoid getting lost). Weapon Finesse. [/SBLOCK] History: “No crap, there I was, last battle of Thaliost. I’d run off from my uncle Beyton’s little magic school in Passage to impress a girl, joined up with Aundair’s finest, and was caught up in the worst 10 years of my life. 10 years later they’d realized that I had some magic skills, and I learned a little bit useful for combat…but mostly I preferred being a thug. We fought hard for Thaliost…every single time we fought those Flamers hard. Then we hear tell that they have this treaty at the old capitol. You know what they say about the hand that strokes the beard? That’s Thaliost and we had to leave. My buddy Jhereem didn’t make it. We were gonna be immortal and make to the end of the war (or fight forever it sometimes seemed) and then work for his dad on a skiff somewhere. Fight off the pirates. Without Jhereem, and breaking ties with my family to join the army, I had nothing. So I went home. Uncle Beyton took me back, despite all the bad habits I picked up on the battlefield. He had some pretty slick spells he gave me though…most of them I could even cast in the armor I pulled off of that commander in what is now the blasted wastes of Cyre. He told the family how well I was doing…that I was well on the way to being a grand Courier-Guidemage, and they took me back. They knew I was pretty bored with normal family business…I only wanted to take the routes with the most danger…and this definitely caused some pains in the family. Good ole uncle Beyton had this old friend from…I dunno where exactly…but he told us about this guy looking for adventurers, they did work during the war for a couple different countries...and the other marked houses had members. Beyton got me in…and so here I am.” [url=http://invisiblecastle.com/find.py?id=123560]Initialize Account! (1d20=5)[/url] Hit Points:[url=http://invisiblecastle.com/find.py?id=123715]Hit Points (2d4.takeHighest(1)=2, 2d4.takeHighest(1)=2, 2d4.takeHighest(1)=3, 2d4.takeHighest(1)=3)[/url] [/QUOTE]
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