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Hand Crossbow vs. Sling
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<blockquote data-quote="NeoNick" data-source="post: 4364074" data-attributes="member: 72244"><p>@ ShinRyuBR</p><p> </p><p>I think your findings was interesting and I'd say that your point was valid. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p>Then comes arguments pro X-bow that people have mentioned, like style, ammo-weight and shooting prone or in strange situations. Those are IMHO a either depeninding on player prefernces (style) or more because of situational or campaign oriented bonuses. But they can be important anyhow!</p><p> </p><p>I agree with all the above pro X-bow arguments, but I can state a few pro-Sling arguments to show that there are other considerations. </p><p>a) a sling is in most cases easier to smuggle in somewhere. In some campaigns that can mean the same effect as today's smuggling in a revolver to shoot somebody. </p><p>b) I have a friend who loves slings and he thinks them really cool (which I don't, I just tolerate them) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>c) kobolds use slings in creative ways that players can learn from; glue pots (immobilize effect) or stinkpots (-2 to attack roll). You could even argue that you can send a firepot that attacks the square instead of the target. The X-bows hasn't got all the advantages as many would rule they do with poison.</p><p> </p><p>Lastly there are different ways campaigns and DM's handle things. So in some campaigns I think that the DM and players don't want to spend time on counting ammo (except in very special situations). In other campaigns they do the same thing with weight, so nobody could care less for a few pounds here and there. And in some even gold isn't counted by the piece.</p><p> </p><p>I'm not trying to be a besserwisser, only to perhaps show some more perspective - the same way many of your above post got me thinking! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="NeoNick, post: 4364074, member: 72244"] @ ShinRyuBR I think your findings was interesting and I'd say that your point was valid. :) Then comes arguments pro X-bow that people have mentioned, like style, ammo-weight and shooting prone or in strange situations. Those are IMHO a either depeninding on player prefernces (style) or more because of situational or campaign oriented bonuses. But they can be important anyhow! I agree with all the above pro X-bow arguments, but I can state a few pro-Sling arguments to show that there are other considerations. a) a sling is in most cases easier to smuggle in somewhere. In some campaigns that can mean the same effect as today's smuggling in a revolver to shoot somebody. b) I have a friend who loves slings and he thinks them really cool (which I don't, I just tolerate them) :) c) kobolds use slings in creative ways that players can learn from; glue pots (immobilize effect) or stinkpots (-2 to attack roll). You could even argue that you can send a firepot that attacks the square instead of the target. The X-bows hasn't got all the advantages as many would rule they do with poison. Lastly there are different ways campaigns and DM's handle things. So in some campaigns I think that the DM and players don't want to spend time on counting ammo (except in very special situations). In other campaigns they do the same thing with weight, so nobody could care less for a few pounds here and there. And in some even gold isn't counted by the piece. I'm not trying to be a besserwisser, only to perhaps show some more perspective - the same way many of your above post got me thinking! :) [/QUOTE]
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