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General Tabletop Discussion
*Pathfinder & Starfinder
Hand of Radiance too powerful?
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<blockquote data-quote="Flipguarder" data-source="post: 4932804" data-attributes="member: 61430"><p>It took me entirely too long to realize I was the DM mentioned in this thread. I enjoy that immensely.</p><p></p><p>My initial... Well, I wouldn't say problem, but possible.... let's call them "Stenanks" with this build is I feel encounters and dailies overall should be resources. To say that this is specialization helps, but it doesn't take away from the fact that specialization should really go only so far. For instance, My warden shouldn't "specialize" in having tons of healing surges, and at epic level have unlimited of them. There are already some class at-wills that are strictly just better than your encounters at level 21, and I have said myself this sort of makes sense, considering you only upgrade your at-wills once in their total life time. But I really don't like the idea of going out of one's way to aggravate that situation by trying to beef up an at-will to make your encounter powers situational. I believe that, generally, your encounters should be a resource compared to your at-wills, not a situational bonus.</p><p>The reason I am afraid this at-will might become more powerful at higher levels (this character would be starting at level 21) is the higher level you are, the more beneficial crits are. This also occurs at a higher rate of growth then general power levels. This is why it scares me that this power CAN crit 3 times in a round, and WILL crit about 25-30% of the time (my math may be a bit off, but Im pretty sure thats a decent estimate.)</p><p></p><p>You slap some generic synergisitc items and feats (1d10 extra on a critical, etc) you start to create scenarios in which those cool crit triggered things happen much more often then they are "supposed to" (very few other builds create such a crit range in one attack).</p><p></p><p>I'm not saying I'll disallow it yet. It's not nearly as broken as many other things (that I just don't allow). But this is on the edge for me. All I'm saying is that these are my current issues.</p><p></p><p>At the end of the day, I'll probably allow it. But if he starts attaching more crit bonuses on top of it, I'll pull the plug in some way. Most likely by lobbing an army of wights at him...</p></blockquote><p></p>
[QUOTE="Flipguarder, post: 4932804, member: 61430"] It took me entirely too long to realize I was the DM mentioned in this thread. I enjoy that immensely. My initial... Well, I wouldn't say problem, but possible.... let's call them "Stenanks" with this build is I feel encounters and dailies overall should be resources. To say that this is specialization helps, but it doesn't take away from the fact that specialization should really go only so far. For instance, My warden shouldn't "specialize" in having tons of healing surges, and at epic level have unlimited of them. There are already some class at-wills that are strictly just better than your encounters at level 21, and I have said myself this sort of makes sense, considering you only upgrade your at-wills once in their total life time. But I really don't like the idea of going out of one's way to aggravate that situation by trying to beef up an at-will to make your encounter powers situational. I believe that, generally, your encounters should be a resource compared to your at-wills, not a situational bonus. The reason I am afraid this at-will might become more powerful at higher levels (this character would be starting at level 21) is the higher level you are, the more beneficial crits are. This also occurs at a higher rate of growth then general power levels. This is why it scares me that this power CAN crit 3 times in a round, and WILL crit about 25-30% of the time (my math may be a bit off, but Im pretty sure thats a decent estimate.) You slap some generic synergisitc items and feats (1d10 extra on a critical, etc) you start to create scenarios in which those cool crit triggered things happen much more often then they are "supposed to" (very few other builds create such a crit range in one attack). I'm not saying I'll disallow it yet. It's not nearly as broken as many other things (that I just don't allow). But this is on the edge for me. All I'm saying is that these are my current issues. At the end of the day, I'll probably allow it. But if he starts attaching more crit bonuses on top of it, I'll pull the plug in some way. Most likely by lobbing an army of wights at him... [/QUOTE]
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Hand of Radiance too powerful?
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