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General Tabletop Discussion
*Pathfinder & Starfinder
Hand of Radiance too powerful?
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<blockquote data-quote="KarinsDad" data-source="post: 4933234" data-attributes="member: 2011"><p>Doh! I forgot the Cosmic Power add.</p><p></p><p>Even so, we are talking a Striker and a Controller doing similar levels of damage. The Striker tends to average at best 2 foes with this and the foes do not always have to leave the zone. Even if they have to leave the zone, 2 * (D4+Cha 6 +Magic 3 +Str 5 +Str 5) in a typical scenario vs. 3 * (D4+Wis 6 +Magic 3) is a 43 to 34.5 ratio. If they don't have to leave the zone, 33 to 34.5 ratio. That's not including radiant vulnerable creatures (34.5 or 43 vs. 49.5) or the increased number of crits.</p><p></p><p>Sure, the Sorcerer might be able to target 3 foes on occasion, but he might only be able to target 1 or even 0 foes with Blazing Starfall often as well due to how foes are spread out. The problem is that with a 65% hit chance at level 11 (same level foe), Hand of Radiance is averaging 24+ damage round in and round out (except against solos or at the very end of encounters) without any feats or Font of Radiance or Punishing Radiance added in, not just when targets just happen to be placed strategically. Combining 3 attacks per round with improved crit range plus extra damage on a crit is just plain uber. And it all starts with 3 attacks per round. This is why some of the Cleric area powers that do not target allies can be taken advantage of as well.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4933234, member: 2011"] Doh! I forgot the Cosmic Power add. Even so, we are talking a Striker and a Controller doing similar levels of damage. The Striker tends to average at best 2 foes with this and the foes do not always have to leave the zone. Even if they have to leave the zone, 2 * (D4+Cha 6 +Magic 3 +Str 5 +Str 5) in a typical scenario vs. 3 * (D4+Wis 6 +Magic 3) is a 43 to 34.5 ratio. If they don't have to leave the zone, 33 to 34.5 ratio. That's not including radiant vulnerable creatures (34.5 or 43 vs. 49.5) or the increased number of crits. Sure, the Sorcerer might be able to target 3 foes on occasion, but he might only be able to target 1 or even 0 foes with Blazing Starfall often as well due to how foes are spread out. The problem is that with a 65% hit chance at level 11 (same level foe), Hand of Radiance is averaging 24+ damage round in and round out (except against solos or at the very end of encounters) without any feats or Font of Radiance or Punishing Radiance added in, not just when targets just happen to be placed strategically. Combining 3 attacks per round with improved crit range plus extra damage on a crit is just plain uber. And it all starts with 3 attacks per round. This is why some of the Cleric area powers that do not target allies can be taken advantage of as well. [/QUOTE]
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Hand of Radiance too powerful?
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