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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hand of Radiance too powerful?
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<blockquote data-quote="FrozenChrono" data-source="post: 4933602" data-attributes="member: 70738"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Yep, cept the ninja's I keep around for guards I had MC into ranger to get twinstrike and have proficiency with a bow that can shoot daggers . . .</p><p></p><p>Mostly I like the whole PP for Radiant Servant. Lots of cool powers plus keeping it Divine themed felt right. I mentioned the 19-20 crit range because it was relevant to the Radiant Hand discussion.</p><p></p><p></p><p></p><p></p><p>Part of the reason I like the Avenger is the character was originally conceptually a paladin, I've moved away from that a lot but I still want to use a hammer and be able to get into melee. I agree that a cleric would be a slightly better combination but I'm also trying to work within what my party needs, which includes being in the front lines at times.</p><p></p><p></p><p></p><p>I understand the DPR plus crit effects once in epic stack very well. When I first came up with this concept I didn't even know Punishing Radiance existed. I still think it's less powerful than encounter powers, and even twin strike. The possibility of critting, are low enough and random enough that you can't count on them for big damage when you need it. Another side effect of counting on spike damage is that it often will show up when you don't need it. A baddie down to 10 hp getting crit wastes a lot of damage.</p><p></p><p></p><p>At epic people can get Arcane characters at wills to at least the same level of damage and zone control. There's a feat that removes allies from your AOE, you can add thunder damage to bursts and blasts with arcane admixture and increase their area, then you can stack on a wizard MC to pick up enlarge spell and increase the area by 1 again. Grab quicked spell casting and a few white raven feats maybe even throw in dual implement. Imagine a wizard or any arcane class using an at will with even half those additions, Hand of Radiance starts to look a little more tame..</p><p></p><p></p><p></p><p>Thanks, hadn't really looked into it.</p><p></p><p></p><p>Thanks, I know it's better than a lot of the other options in the class but I agree, there are way more broken synergies out there.</p></blockquote><p></p>
[QUOTE="FrozenChrono, post: 4933602, member: 70738"] ;) Yep, cept the ninja's I keep around for guards I had MC into ranger to get twinstrike and have proficiency with a bow that can shoot daggers . . . Mostly I like the whole PP for Radiant Servant. Lots of cool powers plus keeping it Divine themed felt right. I mentioned the 19-20 crit range because it was relevant to the Radiant Hand discussion. Part of the reason I like the Avenger is the character was originally conceptually a paladin, I've moved away from that a lot but I still want to use a hammer and be able to get into melee. I agree that a cleric would be a slightly better combination but I'm also trying to work within what my party needs, which includes being in the front lines at times. I understand the DPR plus crit effects once in epic stack very well. When I first came up with this concept I didn't even know Punishing Radiance existed. I still think it's less powerful than encounter powers, and even twin strike. The possibility of critting, are low enough and random enough that you can't count on them for big damage when you need it. Another side effect of counting on spike damage is that it often will show up when you don't need it. A baddie down to 10 hp getting crit wastes a lot of damage. At epic people can get Arcane characters at wills to at least the same level of damage and zone control. There's a feat that removes allies from your AOE, you can add thunder damage to bursts and blasts with arcane admixture and increase their area, then you can stack on a wizard MC to pick up enlarge spell and increase the area by 1 again. Grab quicked spell casting and a few white raven feats maybe even throw in dual implement. Imagine a wizard or any arcane class using an at will with even half those additions, Hand of Radiance starts to look a little more tame.. Thanks, hadn't really looked into it. Thanks, I know it's better than a lot of the other options in the class but I agree, there are way more broken synergies out there. [/QUOTE]
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Community
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Hand of Radiance too powerful?
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