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*Pathfinder & Starfinder
Hand of Radiance too powerful?
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<blockquote data-quote="FrozenChrono" data-source="post: 4934112" data-attributes="member: 70738"><p>Thank you for including that. So without feats or significant magic items twin strike (which my DM allows) does more damage than Hand of Radiance, and it's focus fire damage. If you were to include feats and magic items I suspect Twin Strike would outpace Radiant hand simply because there are more of them. The feats and magic items that help rangers with this at-will (d8 for hunters quarry, superior weapons, weapon focus, bracers of archery) are going to help them with <em>all</em> of their attacks. Many of the feats that work for hand of radiance only work for radiant powers (near 2/3 of my powers so I'm aware it's not too much less), and there are far fewer feats and magic items to keep up with twin strike.</p><p></p><p>My DM allows twin strike maybe it's time to take a look at that?</p><p></p><p></p><p></p><p>Part of the job of a controller is to spread damage around to lots of targets. Doing nearly striker damage to 3 targets is still a lot different than focus fire. Also unlike twin strike there are situations where this power will not be useful. </p><p></p><p></p><p></p><p>That seems reasonable to me.</p><p></p><p></p><p></p><p></p><p>That's fair to mention, but I'd like to point out once again the effect items + feats have for twin strike will be much more beneficial.</p><p></p><p></p><p></p><p>My DM allows twin strike in his campaigns and apparently hand of radiance isn't quite as powerful. He's thinking about not letting me use hand of radiance because it's too powerful. I see no reason not to take that into consideration. </p><p></p><p>Plus my DM digs logic, and I suspect this will speak to him.</p><p></p><p></p><p></p><p></p><p>Because part of my build focuses on crits that part of my build will be less effective due to this.</p><p></p><p></p><p>This is how I see controllers and strikers working. Remember controllers have fewer hp, worse armor, and frequently worse class abilities than strikers. They have status effects with their powers, but that's not the only reason they're there. Spreading damage to multiple targets is part of their shtick. If their powers that only do damage can't at least deal enough to several enemies to keep up with a striker hitting one enemy then there's a problem.</p></blockquote><p></p>
[QUOTE="FrozenChrono, post: 4934112, member: 70738"] Thank you for including that. So without feats or significant magic items twin strike (which my DM allows) does more damage than Hand of Radiance, and it's focus fire damage. If you were to include feats and magic items I suspect Twin Strike would outpace Radiant hand simply because there are more of them. The feats and magic items that help rangers with this at-will (d8 for hunters quarry, superior weapons, weapon focus, bracers of archery) are going to help them with [I]all[/I] of their attacks. Many of the feats that work for hand of radiance only work for radiant powers (near 2/3 of my powers so I'm aware it's not too much less), and there are far fewer feats and magic items to keep up with twin strike. My DM allows twin strike maybe it's time to take a look at that? Part of the job of a controller is to spread damage around to lots of targets. Doing nearly striker damage to 3 targets is still a lot different than focus fire. Also unlike twin strike there are situations where this power will not be useful. That seems reasonable to me. That's fair to mention, but I'd like to point out once again the effect items + feats have for twin strike will be much more beneficial. My DM allows twin strike in his campaigns and apparently hand of radiance isn't quite as powerful. He's thinking about not letting me use hand of radiance because it's too powerful. I see no reason not to take that into consideration. Plus my DM digs logic, and I suspect this will speak to him. Because part of my build focuses on crits that part of my build will be less effective due to this. This is how I see controllers and strikers working. Remember controllers have fewer hp, worse armor, and frequently worse class abilities than strikers. They have status effects with their powers, but that's not the only reason they're there. Spreading damage to multiple targets is part of their shtick. If their powers that only do damage can't at least deal enough to several enemies to keep up with a striker hitting one enemy then there's a problem. [/QUOTE]
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Hand of Radiance too powerful?
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