Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hand of Radiance too powerful?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 4935343" data-attributes="member: 82106"><p>Yeah, and as often happens, we just disagree. I have some players playing in a game now that are almost 7th level. None of them has played 4e before, though 2 of them are long time D&Ders and play/dm a 3.x game. Another one is a pretty smart guy and he's played other RPGs before. Still, they are far short of being 4e charop experts.</p><p></p><p>Yet they started out at 1st level and built fairly decent characters right off. One built a very nice STR cleric (and I know she hasn't even read the PHB, probably just skimmed the cleric section). The character is certainly not broken by any means (and its hard to be seriously broken at 6th level anyway) but she's figured out what works and 4e is simple enough in general that she's reasonably optimized. The other characters are a BIT less optimized, but again the players have obviously grasped what the good choices are, they're just choosing options based on whatever they started with (starlock, dwarf 2h ftr, brutal scoundrel, eladrin orb wizard) but the options they choose are pretty good. Any one of them could easily have come up with this invoker build and I fully expect they'll either figure out ways to optimize the characters they have now or their next round of characters will be a LOT stronger at the very least.</p><p></p><p>4e is just not rocket science. Sure, there are numerous tricky builds that will only show up in the hands of someone who has thoroughly gone through the books and knows the game system well, but it doesn't take a genius to see that daggermaster plus X,Y, and Z makes a really nasty combination. </p><p></p><p>I'm sure we all know people who will NEVER optimize their characters even slightly and won't likely hit on great builds on their own, but they'll still probably figure out some decent synergies and that's really all good 4e builds are. </p><p></p><p>I guess my fundamental problem is, if you outlaw this invoker build, then what next? You're PUNISHING the players for playing well. Its unnecessary. The game expects players to make strong characters. Its part of the fun. If you nerf every single item and power that makes any appreciable synergy possible you'll just end up with a bunch of frustrated players with really mediocre characters that aren't that fun in combat. I guess that might be fine for some people's games, but I don't see where it makes things better.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4935343, member: 82106"] Yeah, and as often happens, we just disagree. I have some players playing in a game now that are almost 7th level. None of them has played 4e before, though 2 of them are long time D&Ders and play/dm a 3.x game. Another one is a pretty smart guy and he's played other RPGs before. Still, they are far short of being 4e charop experts. Yet they started out at 1st level and built fairly decent characters right off. One built a very nice STR cleric (and I know she hasn't even read the PHB, probably just skimmed the cleric section). The character is certainly not broken by any means (and its hard to be seriously broken at 6th level anyway) but she's figured out what works and 4e is simple enough in general that she's reasonably optimized. The other characters are a BIT less optimized, but again the players have obviously grasped what the good choices are, they're just choosing options based on whatever they started with (starlock, dwarf 2h ftr, brutal scoundrel, eladrin orb wizard) but the options they choose are pretty good. Any one of them could easily have come up with this invoker build and I fully expect they'll either figure out ways to optimize the characters they have now or their next round of characters will be a LOT stronger at the very least. 4e is just not rocket science. Sure, there are numerous tricky builds that will only show up in the hands of someone who has thoroughly gone through the books and knows the game system well, but it doesn't take a genius to see that daggermaster plus X,Y, and Z makes a really nasty combination. I'm sure we all know people who will NEVER optimize their characters even slightly and won't likely hit on great builds on their own, but they'll still probably figure out some decent synergies and that's really all good 4e builds are. I guess my fundamental problem is, if you outlaw this invoker build, then what next? You're PUNISHING the players for playing well. Its unnecessary. The game expects players to make strong characters. Its part of the fun. If you nerf every single item and power that makes any appreciable synergy possible you'll just end up with a bunch of frustrated players with really mediocre characters that aren't that fun in combat. I guess that might be fine for some people's games, but I don't see where it makes things better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hand of Radiance too powerful?
Top