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General Tabletop Discussion
*Dungeons & Dragons
hand use rules of D&D: object interaction, spellcasting focus and components
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<blockquote data-quote="Shiroiken" data-source="post: 7157917" data-attributes="member: 6775477"><p>I agree that it's fiddly, but two simple modifications makes it somewhat workable. I allow the spellcasting focus to work on spells that have a somatic component, but no material component. I have also created the buckler, which is a +1 AC shield that keeps the hand free (but cannot be used for a weapon attack). Between these two, almost every class can use a focus or component pouch with very little difficulty (TWF casters need War Caster feat).</p><p></p><p>Another option is to change the rules for S and M components. I would suggest: Somatic components require that your hands are unrestrained, and material components require you possess the items or focus on your person. This keeps the hands from being required (but keeps bound casters limited) so it reduces the amount of fiddly-ness, but such a major change to the visuals isn't good IMO. YMMV.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7157917, member: 6775477"] I agree that it's fiddly, but two simple modifications makes it somewhat workable. I allow the spellcasting focus to work on spells that have a somatic component, but no material component. I have also created the buckler, which is a +1 AC shield that keeps the hand free (but cannot be used for a weapon attack). Between these two, almost every class can use a focus or component pouch with very little difficulty (TWF casters need War Caster feat). Another option is to change the rules for S and M components. I would suggest: Somatic components require that your hands are unrestrained, and material components require you possess the items or focus on your person. This keeps the hands from being required (but keeps bound casters limited) so it reduces the amount of fiddly-ness, but such a major change to the visuals isn't good IMO. YMMV. [/QUOTE]
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hand use rules of D&D: object interaction, spellcasting focus and components
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