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General Tabletop Discussion
*Dungeons & Dragons
hand use rules of D&D: object interaction, spellcasting focus and components
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<blockquote data-quote="CapnZapp" data-source="post: 7158365" data-attributes="member: 12731"><p>The problem is that the rules first create a non-trivial (read "insanely complex") ruleset that doesn't allow you to wield the things you think you need...</p><p></p><p>...only to provide a silly (read "supremely pathetic") alternative that lets you do it anyway.</p><p></p><p>W T F </p><p></p><p>Why first make it complex and difficult only to then allow it anyway, but in a silly manner?</p><p></p><p>It's like the rules are deliberately trolling us. It's like if there's something you want to accomplish by the rules, but after a thorough investigation you find out that you can't by RAW. But then John Cleese appears and tells you that if your character does the Silly Walk that makes it work, completely legit.</p><p></p><p></p><p>The issue isn't that you can easily ignore the rules - you can. </p><p></p><p>The issue is that the rules doesn't serve the game. This thread is not meant for people to simply say "I make it work" (That's fine, but doesn't make for much of a thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). This thread is instead meant to arrive at a completely different ruleset that allows most or all of the good stuff you want to do in a much more accessible and easy to understand way, while doing away with any silly exceptions.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7158365, member: 12731"] The problem is that the rules first create a non-trivial (read "insanely complex") ruleset that doesn't allow you to wield the things you think you need... ...only to provide a silly (read "supremely pathetic") alternative that lets you do it anyway. W T F Why first make it complex and difficult only to then allow it anyway, but in a silly manner? It's like the rules are deliberately trolling us. It's like if there's something you want to accomplish by the rules, but after a thorough investigation you find out that you can't by RAW. But then John Cleese appears and tells you that if your character does the Silly Walk that makes it work, completely legit. The issue isn't that you can easily ignore the rules - you can. The issue is that the rules doesn't serve the game. This thread is not meant for people to simply say "I make it work" (That's fine, but doesn't make for much of a thread :) ). This thread is instead meant to arrive at a completely different ruleset that allows most or all of the good stuff you want to do in a much more accessible and easy to understand way, while doing away with any silly exceptions. [/QUOTE]
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