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General Tabletop Discussion
*Dungeons & Dragons
hand use rules of D&D: object interaction, spellcasting focus and components
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<blockquote data-quote="Greenstone.Walker" data-source="post: 7158505" data-attributes="member: 6788312"><p>I rule that your action determines what's in your hands and that what is in your hands stays that way until the start of your next turn.</p><p></p><p>For example, you have a mace and a shield, with a holy symbol engraved into the shield.</p><p></p><p>You cast a spell? Then you tucked the mace into your armpit, or grabbed it in your shield hand. You can't use it for attacks of opportunity.</p><p></p><p>You attacked with the mace? Then you have the mace in your hand. You can use the mace to make an attack of opportunity (but not cast a spell e.g. war caster or similar).</p><p></p><p>You used Channel Divinity? Then you have the mace in your hand, since the holy symbol is (effectively) in your shield hand.</p><p></p><p>For example, you have a glaive.</p><p></p><p>You cast a spell? You took one hand off the glaive to cast the spell. You can't use the glaive to make an attack of opportunity, since that needs two hands.</p></blockquote><p></p>
[QUOTE="Greenstone.Walker, post: 7158505, member: 6788312"] I rule that your action determines what's in your hands and that what is in your hands stays that way until the start of your next turn. For example, you have a mace and a shield, with a holy symbol engraved into the shield. You cast a spell? Then you tucked the mace into your armpit, or grabbed it in your shield hand. You can't use it for attacks of opportunity. You attacked with the mace? Then you have the mace in your hand. You can use the mace to make an attack of opportunity (but not cast a spell e.g. war caster or similar). You used Channel Divinity? Then you have the mace in your hand, since the holy symbol is (effectively) in your shield hand. For example, you have a glaive. You cast a spell? You took one hand off the glaive to cast the spell. You can't use the glaive to make an attack of opportunity, since that needs two hands. [/QUOTE]
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hand use rules of D&D: object interaction, spellcasting focus and components
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