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General Tabletop Discussion
*Dungeons & Dragons
hand use rules of D&D: object interaction, spellcasting focus and components
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<blockquote data-quote="Greenstone.Walker" data-source="post: 7159493" data-attributes="member: 6788312"><p>Here's my attempt:</p><p></p><p>Each round (from the start of your turn to the start of your next turn) each hand can only do one thing.</p><p></p><p>The things you can do are:</p><p>- Attack with a weapon. Some weapons require two hands. </p><p>- Wear a shield.</p><p>- Cast a spell with S components.</p><p>- Cast a spell with M components. This includes anything that says "you must present your holy symbol".</p><p>- <em>Exception</em>: The same hand can be used for a spell with both S and M components.</p><p>- Activate a magic item. E.g drink a potion, activate a wand.</p><p>- Hold or Use an item (which includes picking something up). E.g. hold a lantern, pick up a dropped sword, open a door, throw an oil flask, scatter caltrops. Some items require two hands.</p><p>- Make or continue a grapple.</p><p>- Break a grapple.</p><p></p><p>If you have two hands, you can pick at most two items from the list to do this round.</p><p></p><p>Some features will modify this. For example.</p><p>• Holy Symbols can be mounted on a shield. In this case, the same hand can "Wear a shield" and "Cast a spell with M components".</p><p>• If you have the War Caster feat then the same hand can "Wear a shield" and "Cast a spell with S components" and can "Attack with a weapon" and "Cast a spell with S components".</p></blockquote><p></p>
[QUOTE="Greenstone.Walker, post: 7159493, member: 6788312"] Here's my attempt: Each round (from the start of your turn to the start of your next turn) each hand can only do one thing. The things you can do are: - Attack with a weapon. Some weapons require two hands. - Wear a shield. - Cast a spell with S components. - Cast a spell with M components. This includes anything that says "you must present your holy symbol". - [I]Exception[/I]: The same hand can be used for a spell with both S and M components. - Activate a magic item. E.g drink a potion, activate a wand. - Hold or Use an item (which includes picking something up). E.g. hold a lantern, pick up a dropped sword, open a door, throw an oil flask, scatter caltrops. Some items require two hands. - Make or continue a grapple. - Break a grapple. If you have two hands, you can pick at most two items from the list to do this round. Some features will modify this. For example. • Holy Symbols can be mounted on a shield. In this case, the same hand can "Wear a shield" and "Cast a spell with M components". • If you have the War Caster feat then the same hand can "Wear a shield" and "Cast a spell with S components" and can "Attack with a weapon" and "Cast a spell with S components". [/QUOTE]
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