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General Tabletop Discussion
*Dungeons & Dragons
hand use rules of D&D: object interaction, spellcasting focus and components
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<blockquote data-quote="Oofta" data-source="post: 7160185" data-attributes="member: 6801845"><p>Yep, it's a draft. In addition, there will always be edge cases (e.g. casting spells while polymorphed).</p><p></p><p></p><p></p><p>I understand what he's trying to do (I think), I just disagree with the approach.</p><p></p><p>My preference would be</p><p style="margin-left: 20px"><em>Repeat the rules in a consolidated manner so that you can read everything you need to know at a glance.</em></p> <p style="margin-left: 20px"><em>Add exceptions to the general rule.</em></p><p></p><p>So while I disagree with the weapon + shield only (and only for divine), I would have something like </p><p style="margin-left: 20px"><em>summary </em></p> <p style="margin-left: 20px"><em>An exception to the rule is that if you are a divine caster using a weapon and a shield, you do not need a free hand to cast spells with somatic components.</em></p><p></p><p>That way if I have a decent understanding of the rules as listed elsewhere, I just glance through the summary and pay attention to the exception.</p><p></p><p>I also have a lot of sympathy for the people trying to write these rules. Writing this kind of stuff is really tough. There was an interview with Mr Hanselman a while back talking about the stealth rules and how much difficulty they had coming up with them. At one point he had a long detailed explanation of how they worked but they decided to throw them all out. It was a conscious decision on their part to leave the rules open for DMs to implement what worked best for their group.</p><p></p><p>I don't have a problem with the stealth rules as written, but I'm sure a lot of people would have preferred the detailed draft. If I wanted more of that crunchy detail spelled out for me, I'd probably be playing PathFinder.</p><p></p><p>I understand why they were trying to avoid duplicating the rules in the book (as I do with my summary) because of the tiny issues that could creep in. They're damned if they do, damned if they don't.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7160185, member: 6801845"] Yep, it's a draft. In addition, there will always be edge cases (e.g. casting spells while polymorphed). I understand what he's trying to do (I think), I just disagree with the approach. My preference would be [INDENT][I]Repeat the rules in a consolidated manner so that you can read everything you need to know at a glance.[/I] [I]Add exceptions to the general rule.[/I][/INDENT] So while I disagree with the weapon + shield only (and only for divine), I would have something like [INDENT][I]summary [/I] [I]An exception to the rule is that if you are a divine caster using a weapon and a shield, you do not need a free hand to cast spells with somatic components.[/I][/INDENT] That way if I have a decent understanding of the rules as listed elsewhere, I just glance through the summary and pay attention to the exception. I also have a lot of sympathy for the people trying to write these rules. Writing this kind of stuff is really tough. There was an interview with Mr Hanselman a while back talking about the stealth rules and how much difficulty they had coming up with them. At one point he had a long detailed explanation of how they worked but they decided to throw them all out. It was a conscious decision on their part to leave the rules open for DMs to implement what worked best for their group. I don't have a problem with the stealth rules as written, but I'm sure a lot of people would have preferred the detailed draft. If I wanted more of that crunchy detail spelled out for me, I'd probably be playing PathFinder. I understand why they were trying to avoid duplicating the rules in the book (as I do with my summary) because of the tiny issues that could creep in. They're damned if they do, damned if they don't. [/QUOTE]
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