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General Tabletop Discussion
*Dungeons & Dragons
hand use rules of D&D: object interaction, spellcasting focus and components
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<blockquote data-quote="CapnZapp" data-source="post: 7161588" data-attributes="member: 12731"><p>Not that it really matters, no, but in case you're wondering the desired result the minmaxer wants is:</p><p></p><p>#1 To start the round weapon + shield in hands (because of #2)</p><p>#2 To end the round weapon + shield in hands (to be able to make an Opportunity Attack)</p><p>and </p><p>#3 To still be able to cast a spell during your round</p><p></p><p>Now, your free object interaction lets you either sheathe or draw your weapon. Not both. </p><p></p><p>So the only way to pull off this is to drop the weapon on the ground (since dropping is free), cast, and then use your object interaction to - not draw, but to pick up the weapon from the ground. </p><p></p><p>Rinse and repeat.</p><p></p><p>Then add to this how divine casters ARE allowed to keep both weapon and shield if they use their shield as their holy symbol. If the spell is a divine spell. And it has a material component, since the "divine focus acts as somatic component" special case doesn't really trigger for somatic components, it triggers for <em>material</em> components, and there is yet another special rule (that still is super unclearly written) saying you get to claim your somatic and material component with the same hand.</p><p></p><p>---</p><p></p><p>The "drop your weapon on the ground" then, is about how the rules first make it hard or impossible to both cast a spell and still threaten (=make armed OAs), makes super complicated special allowances for some casters in some circumstances with essential zero impact on game balance, playability or world verisimiltude... and then allows an entirely silly loophole that makes it trivial to shuck all of that on the garbage heap and STILL cast a spell and still threaten, at just the minor cost of looking and acting like you're a video game character with a bad spasm.</p><p></p><p>Why first go to the trouble of making a thing impossible? And then add very difficult and intricate and complex exceptions? Only to then allow you to bypass all of those stupid rules using an even stupider routine?</p><p></p><p>That is the question.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7161588, member: 12731"] Not that it really matters, no, but in case you're wondering the desired result the minmaxer wants is: #1 To start the round weapon + shield in hands (because of #2) #2 To end the round weapon + shield in hands (to be able to make an Opportunity Attack) and #3 To still be able to cast a spell during your round Now, your free object interaction lets you either sheathe or draw your weapon. Not both. So the only way to pull off this is to drop the weapon on the ground (since dropping is free), cast, and then use your object interaction to - not draw, but to pick up the weapon from the ground. Rinse and repeat. Then add to this how divine casters ARE allowed to keep both weapon and shield if they use their shield as their holy symbol. If the spell is a divine spell. And it has a material component, since the "divine focus acts as somatic component" special case doesn't really trigger for somatic components, it triggers for [I]material[/I] components, and there is yet another special rule (that still is super unclearly written) saying you get to claim your somatic and material component with the same hand. --- The "drop your weapon on the ground" then, is about how the rules first make it hard or impossible to both cast a spell and still threaten (=make armed OAs), makes super complicated special allowances for some casters in some circumstances with essential zero impact on game balance, playability or world verisimiltude... and then allows an entirely silly loophole that makes it trivial to shuck all of that on the garbage heap and STILL cast a spell and still threaten, at just the minor cost of looking and acting like you're a video game character with a bad spasm. Why first go to the trouble of making a thing impossible? And then add very difficult and intricate and complex exceptions? Only to then allow you to bypass all of those stupid rules using an even stupider routine? That is the question. [/QUOTE]
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