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General Tabletop Discussion
*Dungeons & Dragons
hand use rules of D&D: object interaction, spellcasting focus and components
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<blockquote data-quote="Oofta" data-source="post: 7162617" data-attributes="member: 6801845"><p>Dropping your weapon is not defined anywhere in the PHB. Like many things outside of the defined rules, it's up to the DM to make a ruling on how to handle it. You could rule that every time you drop your weapon you have a chance to damage or even break it. The PC's opponents could ready an action to pick up or smash the weapon after the first time the caster does it. As a DM you are within your rights to simply say "No, that's dumb I don't allow it".</p><p></p><p>But if you want to fix it, you need a goal. All the word-smithing in the world isn't going to change anything if you don't know what your target is.</p><p></p><p>Which is why I say you can either follow the rules as written, change how you interact with objects or change the way somatic materials work. But you have to decide on the goal first.</p><p></p><p>If I was playing with a DM that was a stickler for the rule, I simply wouldn't use a shield until I had the opportunity to take the war caster feat. For the games I run I changed the rules because it doesn't make any sense that certain classes would not be able to use weapons <em>and</em> cast spells at the same time.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7162617, member: 6801845"] Dropping your weapon is not defined anywhere in the PHB. Like many things outside of the defined rules, it's up to the DM to make a ruling on how to handle it. You could rule that every time you drop your weapon you have a chance to damage or even break it. The PC's opponents could ready an action to pick up or smash the weapon after the first time the caster does it. As a DM you are within your rights to simply say "No, that's dumb I don't allow it". But if you want to fix it, you need a goal. All the word-smithing in the world isn't going to change anything if you don't know what your target is. Which is why I say you can either follow the rules as written, change how you interact with objects or change the way somatic materials work. But you have to decide on the goal first. If I was playing with a DM that was a stickler for the rule, I simply wouldn't use a shield until I had the opportunity to take the war caster feat. For the games I run I changed the rules because it doesn't make any sense that certain classes would not be able to use weapons [I]and[/I] cast spells at the same time. [/QUOTE]
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