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General Tabletop Discussion
*Dungeons & Dragons
hand use rules of D&D: object interaction, spellcasting focus and components
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<blockquote data-quote="Ilbranteloth" data-source="post: 7163384" data-attributes="member: 6778044"><p>Because if you've been playing for a long time, like since AD&D, you have a different perspective on spellcasting. A round was one minute long, separated into 10 6-second segments. Spells took x amount of segments to cast, typically about 1 segment per level of the spell. So it's not just wave your hand around for a second or two - a 5th level spell was wave your hand around for 30 seconds. And if you were interrupted during that time, you lost the spell. </p><p></p><p>Some of us prefer something similar. So from my perspective, the idea that you need a hand free for the round to use a somatic component doesn't sound unreasonable to me.</p><p></p><p>None of your examples would be easy in the midst of battle. Despite the way many people play it, you aren't making a single swing with your sword every round when you roll the die, and you're also busy blocking and parrying the opponents blows at the same time. Stopping that process in the middle of combat to cast a spell is a good way to get yourself killed as far as I'm concerned. Sure you can hold a weapon with your offhand to have a hand free. But while you're holding the weapon, your shield is far less useful since you aren't stabilizing it, and a two handed weapon loses a lot of its effectiveness defensively if you're holding it one handed.</p><p></p><p>Obviously you can approach things how you'd like, but those examples just don't make sense to me. Especially if you're in the midst of melee with somebody else.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7163384, member: 6778044"] Because if you've been playing for a long time, like since AD&D, you have a different perspective on spellcasting. A round was one minute long, separated into 10 6-second segments. Spells took x amount of segments to cast, typically about 1 segment per level of the spell. So it's not just wave your hand around for a second or two - a 5th level spell was wave your hand around for 30 seconds. And if you were interrupted during that time, you lost the spell. Some of us prefer something similar. So from my perspective, the idea that you need a hand free for the round to use a somatic component doesn't sound unreasonable to me. None of your examples would be easy in the midst of battle. Despite the way many people play it, you aren't making a single swing with your sword every round when you roll the die, and you're also busy blocking and parrying the opponents blows at the same time. Stopping that process in the middle of combat to cast a spell is a good way to get yourself killed as far as I'm concerned. Sure you can hold a weapon with your offhand to have a hand free. But while you're holding the weapon, your shield is far less useful since you aren't stabilizing it, and a two handed weapon loses a lot of its effectiveness defensively if you're holding it one handed. Obviously you can approach things how you'd like, but those examples just don't make sense to me. Especially if you're in the midst of melee with somebody else. [/QUOTE]
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