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General Tabletop Discussion
*Dungeons & Dragons
hand use rules of D&D: object interaction, spellcasting focus and components
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<blockquote data-quote="Ilbranteloth" data-source="post: 7163388" data-attributes="member: 6778044"><p>Simple? Uh, no.</p><p></p><p>So instead of remembering one set of rules, I need to remember six sets of rules?</p><p></p><p>So what happens in a round where I choose the two-weapon stance, and then drop both of my weapons? Oh wait, then I draw another weapon. Whoa! Wait! That's <em>three</em> stances in the same round. Doing something I could easily do in 6 seconds. Why can't I?</p><p></p><p>See, the thing that's great about 5e, is that many of the situations like this are left to DM adjudication. Because most of it isn't really that complicated. Dropping something takes basically no time. Drawing something takes a little longer, but not long enough to qualify as a bonus action, action or reaction. </p><p></p><p>It also allows each campaign to find what works for them. For example, ever tried to stow a bow on your back while wearing a quiver, much less other equipment? It's not really that quick. If you're done with the bow in combat then you'll probably just drop the bow and draw a weapon. </p><p></p><p>The only real problem I see (and the only specific one you've provided) is the weirdness with spellcasting. I've already addressed that.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7163388, member: 6778044"] Simple? Uh, no. So instead of remembering one set of rules, I need to remember six sets of rules? So what happens in a round where I choose the two-weapon stance, and then drop both of my weapons? Oh wait, then I draw another weapon. Whoa! Wait! That's [I]three[/I] stances in the same round. Doing something I could easily do in 6 seconds. Why can't I? See, the thing that's great about 5e, is that many of the situations like this are left to DM adjudication. Because most of it isn't really that complicated. Dropping something takes basically no time. Drawing something takes a little longer, but not long enough to qualify as a bonus action, action or reaction. It also allows each campaign to find what works for them. For example, ever tried to stow a bow on your back while wearing a quiver, much less other equipment? It's not really that quick. If you're done with the bow in combat then you'll probably just drop the bow and draw a weapon. The only real problem I see (and the only specific one you've provided) is the weirdness with spellcasting. I've already addressed that. [/QUOTE]
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