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Handbook of Hazards – Gauging Interest
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<blockquote data-quote="!DWolf" data-source="post: 8150161" data-attributes="member: 7026314"><p>So I use a lot of hazards in my games and have been thinking about publishing a book like the bestiary but for hazards. I wrote a couple of rough drafts, but couldn't really get the concept to work until I was listening to a youtuber rant about how he hates PF2e because each character has an optimal action they are forced to take and I realized I didn't want to write a book that indexed hazards, I wanted to write a book that gave examples of dynamic encounters using hazards. So I created a mock-up with a couple of encounters (not finished!) I plan to use in an upcoming game and it really came together. But before I continue I figured I would ask if people are interested in something like this? My current plan is a bunch of themed books (dungeons, jungle, desert, etc.) with around ten encounters each and a brief intro on encounter design and customization at the beginning.</p><p></p><p>Note: the attached file is just a mock-up - the art and maps aren’t finalized and the encounters aren’t finished.</p><p></p><p>Edit: finished book is below!</p></blockquote><p></p>
[QUOTE="!DWolf, post: 8150161, member: 7026314"] So I use a lot of hazards in my games and have been thinking about publishing a book like the bestiary but for hazards. I wrote a couple of rough drafts, but couldn't really get the concept to work until I was listening to a youtuber rant about how he hates PF2e because each character has an optimal action they are forced to take and I realized I didn't want to write a book that indexed hazards, I wanted to write a book that gave examples of dynamic encounters using hazards. So I created a mock-up with a couple of encounters (not finished!) I plan to use in an upcoming game and it really came together. But before I continue I figured I would ask if people are interested in something like this? My current plan is a bunch of themed books (dungeons, jungle, desert, etc.) with around ten encounters each and a brief intro on encounter design and customization at the beginning. Note: the attached file is just a mock-up - the art and maps aren’t finalized and the encounters aren’t finished. Edit: finished book is below! [/QUOTE]
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Handbook of Hazards – Gauging Interest
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